Far Cry 5 Will Have Dynamic Story and AI Unlike Previous Games, Says Ubisoft

Alessio Palumbo

Far Cry 5 was officially announced this Friday by Ubisoft, confirming the leaked Montana setting. After the announcement, several interviews with the developers appeared on the Web thus revealing additional information on the game. For instance, in a video interview with YouTube channel UbiCentral, Creative Director Dan Hay explained that Far Cry 5 won't have a linear story like previous entries in the franchise:

The map is big! I can't tell you the specifics of the size just yet, I can tell you that when people are going through the world, they're altering it in a dynamic way. In previous Far Cry games, you would pretty much go through and have a very - or at least, the feeling of a linear story. What's interesting about playing Far Cry 5 is that gamers will alter the experience in their own way. Maybe they're spending a lot of time in one region or they're really loving one specific character among the Guns for Hire.

It really depends on how you want to play. For instance, what's really cool is once you meet someone in the world who's already been dealing with the cult and they have their own agenda and plan. You can basically invest in their plan or you can take your own plan and when you meet them, they're unique.

That seems to be just the tip of the iceberg when it comes to Far Cry 5's "dynamic" features. In fact, the official website of the game also mentions that the AI will keep track of your actions and alter their strategies accordingly.

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When you hit hard, the enemy’s gonna hit back harder. Far Cry 5's dynamic AI tracks the effect you’re having in the game, and alters the enemy's strategy against you. Be prepared: The cult will boost their efforts when you become less of a nuisance and more of a threat.

Far Cry 5 is due to debut on February 27th, 2018 for PC, PlayStation 4 and Xbox One.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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