The Division PC Graphic Settings Revealed; Includes Volumetric Fog, Wind Affected Snow & Much More

Posted 9 months ago

Graphical options for The Division PC have been revealed from a recent gameplay video. Settings include a frame rate limiter, volumetric snow, wind affected snow, and much more.

The options were showcased in a gameplay video from Alobordo, who ran the game on a 650Ti  on low settings. Check out the video down below.

According the uploader, framerates ranged from 55-65fps on low settings. The following graphic settings can be discerned from the video.

The Division PC Graphics settings

Vsync (on/off)
Frame Rate Limit (on/off)
Shadow Quality
Shadow Resolution
Spot Shadow Count
Spot Shadow Resolution
Contact Shadows
Post FX AA
Temporal AA
Sharpen Image (%)
Particle Detail
Enable Wind-affected Snow
Volumetric Fog
Reflection Quality
Local Reflection Quality
Sub-surface Scattering
Anisotropic Filtering
Parallax Mapping
Ambient Occlusion
Depth of Field
Object Detail (%)
Extra Streaming Distance (%)
Chromatic Aberration (on/off)
Lens Flare (on/off)
Vignette Effect (on/off)


Yesterday we already reported on how the PC version of the game was said to be looking far better than its Xbox One Counterpart. The Xbox One version is said to run at a sub 1080P resolution with 30 frames per second. In action-packed scenes, the framerate drops below 30 frames per second.

“The Xbox One version looks good, no doubt, some really nice weather effects. It’s definitely not native 1080P though and it only runs at 30FPS. There were moments in combat where there were a lot of players on screen and explosions, I could definitely feel the FPS dropping below 30 and chugging a little bit. I did try the PC version and will comment on that soon, but I’m definitely gonna be playing the game on PC when it launches”, said Youtuber Jackfrags in his gameplay video.

The Division will release for PC, Xbox One, and PS4 on March 8, 2016.

[Thank you Petter for the tip]

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