Bioware: Mass Effect Andromeda Will Invoke an Incredible Sense of Wonder & Do Away with Fetch Quests

Alessio Palumbo
Posted Sep 15, 2016
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Bioware’s next big epic RPG, Mass Effect Andromeda, has been shrouded in mystery for a long time. Originally announced at E3 2015, it only showcased itself with a brief 4K gameplay video recently at the PlayStation Meeting, with more information and a new trailer due on November 7th (N7 Day).

We’ve recently learned that the entire Ryder family will be in the game, with both male and female protagonists existing in the game world as well as their dad. Now, Bioware’s General Manager Aaryn Flynn revealed more gameplay details in PC Gamer’s latest issue (#296).

To begin with, Bioware is looking to correct past mistakes. While Dragon Age: Inquisition was very well received overall, it was heavily criticized for its overabundance of “fetch quests”; Mass Effect Andromeda shouldn’t suffer from the same issue.

We learned that there were some quests in Dragon Age that didn’t resonate and were kind of flat – fetch quests and stuff. The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, ‘These are the things you should do, these are the things you shouldn’t do.’ And the Mass Effect team get the pencils out and they build all that into it.

Flynn then highlighted that moving to a new galaxy will greatly help in awakening that sense of exploration and marvel everyone of us has inside.

Going to Andromeda is intended to, and will, invoke this incredible sense of wonder and incredible sense that everything right over the horizon is new to me. That’s a rare feeling in our lives today, but I think when you look at people, we all crave that feeling. We all want it.

One of the advantages of going to Andromeda is that it’s a new galaxy so not everything is defined, and you wouldn’t expect everything to look the same as it should back home.

Mass Effect Andromeda is still planned to release in early 2017 for PC, PlayStation 4 and Xbox One.

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