Bioware: Mass Effect Andromeda Will Invoke an Incredible Sense of Wonder & Do Away with Fetch Quests

Alessio Palumbo
Mass Effect Andromeda

Bioware's next big epic RPG, Mass Effect Andromeda, has been shrouded in mystery for a long time. Originally announced at E3 2015, it only showcased itself with a brief 4K gameplay video recently at the PlayStation Meeting, with more information and a new trailer due on November 7th (N7 Day).

We've recently learned that the entire Ryder family will be in the game, with both male and female protagonists existing in the game world as well as their dad. Now, Bioware's General Manager Aaryn Flynn revealed more gameplay details in PC Gamer's latest issue (#296).

To begin with, Bioware is looking to correct past mistakes. While Dragon Age: Inquisition was very well received overall, it was heavily criticized for its overabundance of "fetch quests"; Mass Effect Andromeda shouldn't suffer from the same issue.

We learned that there were some quests in Dragon Age that didn’t resonate and were kind of flat – fetch quests and stuff. The nice thing is, you take those lessons, you package them all up, and you talk to the Mass Effect team and say, ‘These are the things you should do, these are the things you shouldn’t do.’ And the Mass Effect team get the pencils out and they build all that into it.

Flynn then highlighted that moving to a new galaxy will greatly help in awakening that sense of exploration and marvel everyone of us has inside.

Going to Andromeda is intended to, and will, invoke this incredible sense of wonder and incredible sense that everything right over the horizon is new to me. That's a rare feeling in our lives today, but I think when you look at people, we all crave that feeling. We all want it.

One of the advantages of going to Andromeda is that it's a new galaxy so not everything is defined, and you wouldn't expect everything to look the same as it should back home.

Mass Effect Andromeda is still planned to release in early 2017 for PC, PlayStation 4 and Xbox One.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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