The Witcher 3: Wild Hunt, is undoubtedly one of the year's most anticipated releases. CD Project Red is building one of the biggest universes in the history of gaming. It is no surprise that expectations run wild and hype builds up to astronomical heights. But how does this reflect on the game? CD Projekt Red delayed the game from being released in February to now being released on May 19. If the game needed further polishing, then it needed further polishing.
The Wither 3: Wild Hunt is absolutely huge in both size and level of detail.
To characterise The Witcher 3 as a deep and immersive experience, would be a huge understatement of its scope. Many could worry that with this level of scope certain aspects of the title could suffer as a result, but judging from what has been experienced so far, that is certainly not the case. The game's main storyline will span around 50 hours, with a complete experience of over 200.
CD Projekt RED's Jonas Mattsson discussed
"With open-worlds, you can find them to be a bit stiff or not really interactive, so we wanted to prove it can be done and you can make choices that really matter. Choice has always been an important element because we don’t want the experience to be linear. We want people to say 'oh! That was different for you, maybe I should go back and play again, seeing what happens next,"
There are many relationships you will have in The Witcher 3, with one specifically carrying a lot more weight than the rest. Mattson discussed the relationship between the two most important people in The Witcher 3, Geralt and Ciri.
"There’s definitely a relationship between them, but it’s also worth noting that she is this living weapon," Mattsson said. "Everyone is trying to find her, but [Geralt] also wants to find her because he cares about her. Geralt found her when she was young and looked after her in his own way. They are both very dear to each other."
We have previously touched upon The Witcher 3's challenge and how important it is to use specific strategies when confronting specific creatures.
"You can’t just go into battle waving your sword around, you have to know [the enemy] you are fighting. If I was fighting a harpy, I would use my crossbow against it or maybe a fire spell when I come close. If it’s a bigger monster, you have to research and figure out what types of oils to put on your sword to make a more efficient strike,"
As it was previously mentioned in our previous coverage, Mattson explained,
"Different monsters prefer different types of areas. Some of them are in thin air, some are in caves, some are in the fog [and] some are in swamps. When you go down to the valley there are streams with bears trying to catch fish. When you go into the forest, there are wolves attacking, so most of the time you will get a different type of monster no matter where you go. [We've] learned a lot about apply logic to fantasy because you have to do that to make the world believable,"
There are many different paths, that players can follow in The Witcher 3 and CD Projekt Red, made sure that all of them provided an extremely satisfying and fulfilling experience.
"Open-worlds mean total freedom and we really had to think about things deeply. We wanted to make sure whatever path you take you will experience something wonderful,"
The Witcher 3: Wild Hunt, will release on May 19 2015 for the PC, Playstation 4 and Xbox One platforms.