Turn 10: Windows Is A Real Opportunity for FM7; Driver’s Cup Should Last 60-80 Hours of Playtime

Alessio Palumbo

Turn 10 is about to release Forza Motorsport 7 on Xbox One and, for the first time as far as the main Forza franchise goes, on Windows 10 PC with full cross-play and cross-buy.

GamesBeat had the chance to speak with Turn 10's Content Director John Wendl ahead of the October 3rd launch. In the interview, Wendl pointed out the huge amount of content available in Forza Motorsport 7, with the Driver's Cup (the game's single-player campaign) estimated to last between 60 and 80 hours of playtime.

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It’s massive. We have a ton of content, more than 700 cars. They all have Forza Vista levels of interaction and detail. More than 30 tracks, but with the dynamic weather system really no two races are the same. The Forza Driver’s Cup has six different series, and we expect it to take players between 60 and 80 hours to complete. It’s been more than two years.

Turn 10's Forza Content Director also talked about the team's expectations when it comes to the Windows PC edition.

Windows, I believe, is a real opportunity for motorsport. There’s a huge sim racing audience on PC. We’ve done a lot to surprise and delight that audience. We’re supporting every fan-requested wheel on the market, a ton of different peripherals. You can even plug in a PlayStation Dual Shock controller on your PC and play it that way if you want. We support 21 by 9 aspect ratio, which PC gamers told us was important, as well as a really wide range of specs – everything from high-end gaming rigs down to an i5 processor in a Surface Book.

A free demo went up a few hours ago and can be downloaded at this address. There are three tracks and three cars available, which should be enough to get a rough feeling of how the game handles. You may also try the benchmark mode to check out your PC's performance.

Turn 10 also shared the official launch trailer for the game.

https://www.youtube.com/watch?v=QITXLdS3eW0

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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