Interviews Page 8 of 25

Myth of Empires Studio Wildcard

Studio Wildcard CEO Opens Up on Unique Myth of Empires Resolution, Is Interested in Publishing More Games

Oct 12, 2023
Meta Quest 3

Meta Quest 3’s High-Resolution Colour Passthrough Is a Game Changer for VR, Says Keywords FQA Manager

Oct 11, 2023
The Alters

The Alters Preview and Q&A – 11 bit Studios Adds Branching Narrative Layers to Base Building Survival Genre

Oct 4, 2023
Warhammer 40K Darktide

Warhammer 40K Darktide Patch 13 Preview and Q&A – Class System Overhaul, Xbox Specs and PC Performance Boost

Oct 3, 2023
Frostpunk 2

Frostpunk 2 Preview and Q&A – Developers Explain Focus on Politics, Praise AMD FSR 3

Oct 2, 2023
Alan Wake 2

Alan Wake 2 Q&A – Sam Lake on the Remedy Connected Universe and Moving Toward Open World Games

Sep 27, 2023
Warhammer 40K: Rogue Trader

Warhammer 40K Rogue Trader Q&A – Owlcat on Addressing Beta Feedback, Improving Romances and Thanking Larian

Sep 25, 2023
Witchfire

Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3’s Phenomenal Boost, FSR/XeSS Support and System Specs

Sep 15, 2023
T-Minus Zero Entertainment

T-Minus Zero Q&A – NetEase’s Latest AAA Team Plans Ambitious Things Never Before Seen in Online Games

Sep 11, 2023
Fang and Claw

Fang and Claw Q&A – AAA Veterans Band to Work on the Next Evolution of Fantasy Combat Sports Games

Sep 4, 2023
Last Epoch

Last Epoch Q&A on Runemaster Class, 1.0 Launch, and Advantages over Diablo IV

Aug 23, 2023
Dustborn

Dustborn Q&A – Red Thread’s First Attempt at Action/Adventure

Aug 22, 2023
Granblue Fantasy: Relink

Granblue Fantasy: Relink Interview and First Impressions – 20-25 Hours of Story, Up to 100 Hours of Content

Aug 22, 2023
Skyrim Path Tracing Marty

Path Tracing ReShade Q&A with Pascal Gilcher (AKA Marty McFly) – How It Works, When It’s Out, and More

Aug 14, 2023
Lords of the Fallen

Lords of the Fallen Q&A – Hexworks Talks Lore, Co-Op, PvP, Multiple Endings, NG+ and More

Aug 10, 2023
Button
Baldur's Gate 3

Baldur’s Gate 3 Final Q&A – Larian on Origin vs Custom Characters, Rule Changes, Crossplay and More

Jul 31, 2023
Phantom Blade Zero

Phantom Blade Zero Q&A – Dev Says Bosses are the Game’s Highlights, Confirms Hardware Ray Tracing & PS5 Specs

Jul 28, 2023
Remnant 2 Remnant II

Remnant II Is Powered by UE5, Though It Doesn’t Use Lumen Yet

Jul 19, 2023
Remnant II

Remnant II Final Q&A – Gunfire Talks Lore, Combat, Scaling, and More

Jul 19, 2023
Portal: Prelude RTX

Portal Prelude: RTX Is Out Today and We’ve Got the Scoop on RTX IO, RTX Remix, and Much More from NVIDIA

Jul 18, 2023
Enshrouded

Enshrouded Q&A – Keen Games Explains All About Its Zelda meets Valheim Game

Jul 14, 2023
Behaviour

Behaviour Interactive Opens New UK Studio, Rescuing 90% of Ex Antimatter Games Employees

Jul 12, 2023
Adventure Forge

Adventure Forge Q&A with Jordan Weisman – Unleashing Creators with a No-Code Tool

Jun 28, 2023
Blank

Blank Studio Q&A – Ex CD Projekt RED Devs Talk About Their Post-Apocalyptic Character Driven Game

Jun 26, 2023
Nobunaga's Ambition: Awakening

Nobunaga’s Ambition: Awakening Preview and Q&A with Director Ryu Michi

Jun 22, 2023
XDefiant

XDefiant Q&A – Executive Producer Talks About Nailing Controls, Adding Input-Based Matchmaking

Jun 15, 2023
Assassin's Creed Mirage

Assassin’s Creed Mirage Q&A – Ubisoft Confirms the Ability to Hit Any Target in Any Order

Jun 14, 2023
Alan Wake 2 Alan Wake II

Alan Wake 2 Q&A – Devs Confirm 20 Hours Length, Aren’t Concerned with October’s Competition

Jun 13, 2023
Phantom Liberty

Phantom Liberty Q&A – Cyberpunk 2077 Is Getting a New Ending and Tons of New Content to Make Night City Alive

Jun 11, 2023
Remnant 2

Remnant 2 Q&A – Dev Confirms Bigger Levels and Increased Verticality

Jun 10, 2023
Layers of Fear

Layers of Fear Tech Q&A – Anshar Studios Talks Shipping the First UE5 Third-Party Game with Lumen on Spotlight

Jun 7, 2023
Bad Brain Game Studios

Bad Brain Game Studios Q&A – Building an Open World Spielberg ft. King Coming of Age Story

Jun 6, 2023
Black Desert Land of the Morning Light

Land of the Morning Light Black Desert Q&A – Pearl Abyss Ditches Monster Grinding for Boss Blitz

Jun 5, 2023
Popul8 Generative AI

Popul8 Q&A – How Generative AI Can Solve One of Gaming’s Age-Old Issues

Jun 2, 2023
Button