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Page 8 of 25
Studio Wildcard CEO Opens Up on Unique Myth of Empires Resolution, Is Interested in Publishing More Games
Meta Quest 3’s High-Resolution Colour Passthrough Is a Game Changer for VR, Says Keywords FQA Manager
The Alters Preview and Q&A – 11 bit Studios Adds Branching Narrative Layers to Base Building Survival Genre
Warhammer 40K Darktide Patch 13 Preview and Q&A – Class System Overhaul, Xbox Specs and PC Performance Boost
Frostpunk 2 Preview and Q&A – Developers Explain Focus on Politics, Praise AMD FSR 3
Alan Wake 2 Q&A – Sam Lake on the Remedy Connected Universe and Moving Toward Open World Games
Warhammer 40K Rogue Trader Q&A – Owlcat on Addressing Beta Feedback, Improving Romances and Thanking Larian
Witchfire Q&A on Long Dev Phase, EGS Exclusivity, DLSS 3’s Phenomenal Boost, FSR/XeSS Support and System Specs
T-Minus Zero Q&A – NetEase’s Latest AAA Team Plans Ambitious Things Never Before Seen in Online Games
Fang and Claw Q&A – AAA Veterans Band to Work on the Next Evolution of Fantasy Combat Sports Games
Last Epoch Q&A on Runemaster Class, 1.0 Launch, and Advantages over Diablo IV
Dustborn Q&A – Red Thread’s First Attempt at Action/Adventure
Granblue Fantasy: Relink Interview and First Impressions – 20-25 Hours of Story, Up to 100 Hours of Content
Path Tracing ReShade Q&A with Pascal Gilcher (AKA Marty McFly) – How It Works, When It’s Out, and More
Lords of the Fallen Q&A – Hexworks Talks Lore, Co-Op, PvP, Multiple Endings, NG+ and More
Baldur’s Gate 3 Final Q&A – Larian on Origin vs Custom Characters, Rule Changes, Crossplay and More
Phantom Blade Zero Q&A – Dev Says Bosses are the Game’s Highlights, Confirms Hardware Ray Tracing & PS5 Specs
Remnant II Is Powered by UE5, Though It Doesn’t Use Lumen Yet
Remnant II Final Q&A – Gunfire Talks Lore, Combat, Scaling, and More
Portal Prelude: RTX Is Out Today and We’ve Got the Scoop on RTX IO, RTX Remix, and Much More from NVIDIA
Enshrouded Q&A – Keen Games Explains All About Its Zelda meets Valheim Game
Behaviour Interactive Opens New UK Studio, Rescuing 90% of Ex Antimatter Games Employees
Adventure Forge Q&A with Jordan Weisman – Unleashing Creators with a No-Code Tool
Blank Studio Q&A – Ex CD Projekt RED Devs Talk About Their Post-Apocalyptic Character Driven Game
Nobunaga’s Ambition: Awakening Preview and Q&A with Director Ryu Michi
XDefiant Q&A – Executive Producer Talks About Nailing Controls, Adding Input-Based Matchmaking
Assassin’s Creed Mirage Q&A – Ubisoft Confirms the Ability to Hit Any Target in Any Order
Alan Wake 2 Q&A – Devs Confirm 20 Hours Length, Aren’t Concerned with October’s Competition
Phantom Liberty Q&A – Cyberpunk 2077 Is Getting a New Ending and Tons of New Content to Make Night City Alive
Remnant 2 Q&A – Dev Confirms Bigger Levels and Increased Verticality
Layers of Fear Tech Q&A – Anshar Studios Talks Shipping the First UE5 Third-Party Game with Lumen on Spotlight
Bad Brain Game Studios Q&A – Building an Open World Spielberg ft. King Coming of Age Story
Land of the Morning Light Black Desert Q&A – Pearl Abyss Ditches Monster Grinding for Boss Blitz
Popul8 Q&A – How Generative AI Can Solve One of Gaming’s Age-Old Issues
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