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GDC 2026
RE Engine Path Tracing Deep Dive: SER, ReSTIR GI, and DLSS RR Integration in Resident Evil Requiem & PRAGMATA
Intel Presents Its Own Texture Set Neural Compression SDK: Up to 18x Smaller Textures
LightSpeed Studios Q&A: “Designing for 100 Million People Pleases No One”
The Witcher 4’s RTX Mega Geometry Foliage Demo Ran at 4K@80FPS (with DLSS Quality) on a 5090
Guerrilla Is Working Closely with NC on Horizon Steel Frontiers, Says NC America CEO; “It’s Looking Genuinely Amazing”
NC America CEO Q&A – “I Think There’s a Genuine Chance for a New MMO, We’re Heading Into an Upward Cycle”
Google Play Launches “Buy Once, Play Anywhere” Feature Across PC and Mobile Games
Clair Obscur: Expedition 33 Picks Up Another GOTY Win at the GDC Awards 2026
NVIDIA Says Its Future Gaming GPUs Will Bring A 1,000,000x Leap In Path Tracing Performance By Using RTX / AI Advances
Microsoft DirectX Gears Up For ML Era On Windows, Advanced Shader Delivery Solves Game Stutter & Load Times, DXR 2.0 Teased
Microsoft DirectStorage 1.4 Intros Zstandard For Faster Load Times & Asset Streaming In Games
Windows 11 Devices Will Feature ROG Xbox Ally’s Xbox Mode Starting Next Month, Microsoft Tells Devs to “Build for PC”
Project Helix Dev Kits Will be Sent Out in 2027, Xbox Claims Next Gen Will Be “An Order of Magnitude Improvement”
“We’re Not at All in a Stage Where We Can Just Make a Game With It”: Google’s Project Genie Isn’t Trying to be a GenAI Game-Making Kit
“We Use Blueprints for ALL Gameplay Systems”: Sandfall Interactive Reveals How it Avoided C++ in UE for Clair Obscur: Expedition 33
The Witcher 4 Gets Updated NVIDIA RTX Mega Geometry: Higher Framerates, Lower VRAM Use
NVIDIA MFG 6X Mode Arrives On 31st March, 007 First Light & Control Resonant With DLSS 4.5 & Path Tracing Support
NVIDIA Brings RTX-Acceleration To ComfyUI For Faster AI Video Gen Thanks To FP4, & RTX Video Super Res
GeForce NOW Confirms CONTROL Resonant and Samson, Upgrades VR Streaming to 90FPS
NVIDIA Expands RTX Remix Next Month with Advanced Particle VFX; Quake III RTX Early Access Out Now
Razer Showcases QA-Companion AI and “Agentic Desk Companion” Razer AVA AI at GDC 2026
“This Repulses Me” – Veteran Dev Criticizes GDC’s Focus on the “Festival of Gaming” at the Industry’s “Most Dire Point Since the Atari Crash”
Honor of Kings: World GDC 2025 Hands-on and Developer Q&A
Inworld AI GDC 2025 Q&A – ‘AAA Games Want to Be Secret, But There’s Going to Be Large Titles Announced’
Wuchang: Fallen Feathers GDC 2025 Hands-On Preview
Den of Wolves GDC 2025 Hands-On Preview – Back on That Heist Biz
Blades of Fire GDC 2025 Hands-On Preview – A Pleasant Surprise
Lies of P Overture Q&A – ‘It’s an Opportunity for Us to Really Complete the Experience’
Mobile Games To Get A Huge Performance Boost As Arm Introduces ASR Through Plugins Made For Leading Game Engines
Crimson Desert’s BlackSpace Engine Showcase Demonstrates Big Tech Advancements
Microsoft Unveils DirectX Raytracing 1.2 With Huge Performance & Visual Improvements, Next-Gen Neural Rendering, Partnerships With NVIDIA, AMD & Intel
Honor of Kings: World Resurfaces with Gorgeous GDC 2025 Trailer
NVIDIA Shows Off Trio of Upcoming Action Games Running at Up to 500 FPS
Half-Life 2 RTX Demo Announced for March 18 as RTX Remix Is Officially Released with DLSS 4 Multi Frame Generation
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