The Witness System Requirements Mark Huge Gulf Between Minimum & Recommended

Alessio Palumbo

Thekla has officially revealed The Witness system requirements (via the Steam page), and they are quite surprising. There's a huge difference between the GPU listed in the minimum and recommended specs, far more than we're used to seeing.

MINIMUM 
OS: Windows 7
Processor: 1.8GHz
Memory: 4 GB RAM
Graphics: Intel HD 4000 series
DirectX: Version 9.0
Storage: 4 GB available space
RECOMMENDED
OS: Windows 7
Processor: 2.4GHz
Memory: 8 GB RAM
Graphics: GeForce 780
DirectX: Version 10
Storage: 4 GB available space

The Witness, an open world puzzle game played in first person view, is Jonathan Blow's second game project after Braid. It was announced in 2009 for PlayStation 3 and Xbox 360 (as well as PC), but the custom engine used by Thekla became too performance hungry and as a result, The Witness is now scheduled for release on January 26, 2016 for PC and PlayStation 4.

According to Blow, The Witness will have about 650 puzzles, though it won't be necessary to solve them all in order to complete the game. For those players who do intend to do just that, Blow estimated that it should take around 100 gameplay hours.

An update was also posted yesterday on the official website, teasing that a physical release of the game could be likely.

We’ve had some people asking us whether there will be a physical retail release of The Witness. It’s seeming likely, as we have been in talks with a couple of parties for a while about that possibility. *However*, it looks like if there is a retail release, it won’t happen until a little bit after the digital release. The reason is just that we need all the time we can get up until the release date in order to get all the finishing touches into the game; but because of the lead-time involved in physical manufacturing and distribution, we would have to freeze the game right about now in order to have it on store shelves for the release date. *Or* we could delay the digital release date in order to wait for the physical. But I don’t see a good reason to do either of those things. I would rather just focus our energy on making the game as good as we can make it, and a retail version can lag behind by a little bit.

Finally, here's a trailer showing some of the environments you'll find in The WItness.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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