The Thing Remastered Gets New Gameplay Trailer from Nightdive

Alessio Palumbo
The Thing Remastered

Yesterday, during the Indie Horror Showcase hosted by DreadXP, Nightdive Studios released a new gameplay trailer for The Thing Remastered. The new trailer provides a detailed look at the bloody and mangled events inside Outpost #31 and the crew's desperation as they attempt to escape from a gruesome, corporeal alien menace.

The Thing Remastered is a remaster of 2002's squad-based third-person shooter horror game. Originally developed by Computer Artworks, it was obviously based on John Carpenter's seminal horror movie, released in 1982. Nightdive Studios, which specializes in remasters and remakes (Quake II, DOOM and DOOM II, System Shock, Turok, Blade Runner, and Star Wars: Dark Forces just to name a few), has ported the old game to its proprietary KEX engine. This enabled a series of improvements: 4K resolution and up to 120 frames per second support, not to mention enhancements to character models, textures, animations, lighting, and atmospheric effects. Nightdive has also added brand new Trophies and Achievements on all platforms.

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The Thing Remastered is slated to launch later this year on PC, PlayStation 4 and PlayStation 5, Xbox One and Xbox Series S|X, and Nintendo Switch. For more info on the remaster, check out Nightdive's Deep Dive podcast.

You are Cpt J.F. Blake, leader of a U.S. Special Forces rescue team sent to investigate the blood-curdling events and enigmatic deaths of the American scientific team that transpired at the Outpost 31 research facility located in the frozen wastelands of Antarctica. Within these inhospitable surroundings your team encounters a strange shape-shifting alien life-form that assumes the appearance of people that it kills. Trapped by the elements and infected by this horrific entity, using all your team members is critical if you hope to accomplish your objectives, let alone survive.

  • In 20 frightening levels, lead your team against terrifying monsters, from the scuttling head-spiders and human-like walkers to gigantic multi-tentacled beasts.
  • Advanced trust/fear interface adds a new level of interaction – How you influence your team's psychological state determines whether or not they will co-operate with you.
  • Use awesome firepower like machine guns, explosives, and flamethrowers to torch your enemies.
  • Choose multiple paths to solve problems that lie ahead and accomplish goals
Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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