The Last of Us Part I PC Patch 1.0.3 Packs a Ton of Visual, Audio, and UI Fixes

Apr 15, 2023 at 04:00am EDT
The Last of Us Part I

A few hours ago, Naughty Dog and Iron Galaxy released another meaty (8.6 GB in size) patch for The Last of Us Part I PC. The new update, version 1.0.3, comes with a lot of visual, audio, and user interface fixes.

First of all, the game features two new audio compatibility options. The first one, called Audio Output, lets users select which sounds are played through the spatial sound driver from Windows if there is one. This setting is meant to improve audio clarity in The Last of Us Part I for those who may hear muffled or excessively quiet dialogues and sounds. The developers recommend selecting Spatial mode in those cases.

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The second new audio setting is called Latency. As you can easily guess, it allows the tweaking of the brief delay between audio request and audio play. Higher latency values are recommended for those using low-end CPUs or if you have any sound distortion issues. You'll have to restart The Last of Us Part I before any changes to this setting are activated.

There's a whole lot of visual fixes, too. NVIDIA users can now expect the DLSS sharpness slider to actually affect the game's sharpness, while AMD users won't have to deal with the corrupted environment bug that sometimes happened with a player character's flashlight if FSR 2 was enabled.

Similarly, a bug that showed worse texture quality than the one selected in the settings has been fixed. Here's the (near) full changelog for The Last of Us Part I PC 1.0.3 patch.

The Last of Us Part I PC was released in late March, sporting a series of technical issues. However, Naughty Dog and Iron Galaxy have been rather quick to patch most of them out.

In other news, there's a first-person mod in the works, though it is unclear if and when it will be released publically.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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