The Division on Xbox One X Pushes Almost 44% More Pixels Than on PS4 Pro

Alessio Palumbo
Division Xbox One X update 4K

The Division's Xbox One X update finally arrived this week alongside Patch 1.8.1. However, Ubisoft was fairly scant when sharing the details - they only mentioned 4K "rendering" as well as improved reflections, object details, screen-space shadows and higher anisotropic filtering.

YouTube channel VG Tech published a detailed tech analysis yesterday, though, mainly with regards to pixel count. According to his findings, The Division uses dynamic resolution  when needed on Xbox One X (just as it does on PlayStation 4 Pro) with the lowest native pixel count being 3290x1850. However, most of the time The Division actually runs at native 4K resolution (3840x2160) on the Xbox One X, which is rather impressive considering the detailed open world created by Ubisoft Massive.

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By comparison, PlayStation 4 Pro very rarely manages native 4K. VG Tech found the lowest resolution on PS4 Pro to be 2432x1368, while the average resolution in gameplay scenes is approximately 2880x1620. That's quite the gap with the Xbox One X's most common occurrence; in fact, as you may know native 4K resolution translates to over 8 million pixels while 2880x1620 equates to a little over 4.6 million pixels, that is to say a pixel count advantage of approximately 44% for Microsoft's console.

Interestingly, both versions of the game use Temporal Reconstruction but only when dynamic resolution kicks in. The frame rate on the Xbox One X is also basically locked at 30 frames per second, save for some drops when browsing the in-game map.

Obviously the PC version of The Division remains the best one from a graphical standpoint, thanks to advanced options such as NVIDIA's HBAO+ for Ambient Occlusion, PCSS (Percentage Closer Soft Shadows) and the extremely computationally intensive HFTS (Hybrid Frustum Traced Shadows).

Sadly, no version of the game supports High Dynamic Range displays. It is fair to expect that the upcoming sequel, due to be revealed at E3 2018 in June, will do.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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