The Ascent New Comparison Video Highlights Ray Tracing Features, Surprising Xbox One Version Visual Quality

Francesco De Meo
The Ascent

A new The Ascent comparison video has been shared online today, highlighting the differences between the PC and Xbox versions of the game.

The new video, which has been shared online by ElAnalistaDeBits, also showcases the ray tracing features that are exclusive to the PC version of the game. While the PC version obviously comes out on top, the game runs and looks great on consoles, even on Xbox One and Xbox One X.

Related Story The Ascent PlayStation Launch Q&A – More Content Is a Possibility, Full Crossplay Isn’t

- The Ascent PC version runs at maximum settings using an RTX 3080.
- On Xbox Series S|X and PC there are more points of light that cast shadows, however, some shadows on Series S have lower resolution.
- The use of Ray-Tracing is exclusive to PC. Applies to shadows, ambient occlusion, and some reflections. However, the differences are not very noticeable.
- The texturing is similar in all versions, with a slightly more advantage in One X, Series X and PC.
- The number of NPCs seems to be higher in Series S|X and PC, but it is difficult to draw clear conclusions.
- The quality shown by Oldgen consoles is admirable, offering a very satisfactory result.
- Loading times are much faster on S|X Series.

The Ascent is now available on PC, Xbox Series X, Xbox Series S, and Xbox One worldwide.

The Ascent is a solo and co-op Action-shooter RPG, set on Veles, a packed cyberpunk world.

Welcome to The Ascent Group arcology, a corporate-run metropolis stretching high into the sky and filled with creatures from all over the galaxy. You play as a worker, enslaved by the company that owns you and everyone else in your district. One day, you are suddenly caught in a vortex of catastrophic events: The Ascent Group shuts down for unknown reasons and the survival of your district is threatened. You must take up arms and embark on a new mission to find out what started it all.

You belong to the corporation. Can you survive without it?

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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