Team Fortress 2 Finally Updated to 64-Bit, Although Not Without Some Issues

Nathan Birch
Team Fortress 2

The venerable hero shooter Team Fortress 2 has been around for a very, very long time (coming up on 17 years) but that doesn’t mean Valve isn’t still showing the game a bit of love. Case in point, Valve just dropped an update that finally adds 64-bit support for Team Fortress 2. No, believe it or not, that was not a thing until now. In addition to dragging TF2 kicking and screaming into the modern day, the jump to 64-bit should result in improved performance. Whether it has any real effect on other issues facing the game, like bots, remains to be seen. Here are the patch notes for the update

An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

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  • Added 64-bit support for Windows/Linux client and server
  • Fixed an exploit related to uploading invalid custom decals that would crash other clients

While Team Fortress 2 finally going 64-bit may sound like a straightforward positive, the update has caused a few hiccups for select players. Valve has already pushed a second update after a number of players’ virus scanners were detecting the new TF2 as malware. Here are the notes for that hotfix:

  • Fixed an issue where the game would be falsely detected as malware by some anti-viruses
  • Fixed a crash relating to using some Unicode characters on Linux

A quick look at the official Team Fortress 2 Steam discussion forums also show a number of people having trouble launching TF2 following the 64-bit update. A lot of these issues seem to be tied to people running super old settings for TF2 – you might want to change from DirectX 8 for your launch settings! Hopefully some of the hiccups currently being experienced can be ironed out over the coming days.

Team Fortress 2 can be played on Steam, where it’s still a regular presence in the top 20 games despite nearly being old enough to vote.

Nathan Birch Photo

About the author: Professional writer of trivial things. Nathan has been covering games, entertainment, and online culture for over a decade with bylines at IGN, GameSpy, Cracked, Uproxx, ComicBook, and more. Joined Wccftech gaming team in 2017, and has written hundreds of game reviews and thousands of news stories since.

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