Tales of Arise Original Open-World Concept Has Been Shelved to Create a More Focused Experience

Francesco De Meo
Tales Of Arise

Tales Of Arise will be a linear experience like previous entries in the series, but it seems like the development team did try to make things a little different this time around.

Speaking with IGN, producer Yusuke Tomizawa confirmed that the development team did run some tests simulating both open-world and linear gameplay, ultimately opting to go linear to offer a more focused experience.

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We actually did debate whether to go with an open-world concept or a linear concept. This was something in the early stages we really had a back and forth debate about. We actually ran tests simulating both situations and ultimately, we came to the decision that, as we mentioned, for reasons that we want the players to focus, we went with the linear option. We thought this was the best way for players to really enjoy what Tales of Arise is all about. Again, the story, character development, all that good stuff, we thought that was the best way to deliver that gameplay to the player.

In the same interview, the Tales Of Arise producer talked about combat, saying that it has received a huge overhaul and that it will feature an evasion and countering system similar to the one seen in Tales of Graces. Unfortunately, multiplayer will not make a comeback.

So this game is really a standalone game where one person really enjoys the drama and the overall story of the game, we don't really have any plans currently for a multiplayer mode. But on the other side, we did put a lot of focus on how the characters work together and how they cooperate in the battle and how that plays out in game mechanics.

Tales of Arise launches on PC, PlayStation 5, PlayStation 4, Xbox Series X, Xbox Series S, and Xbox One on September 10th worldwide.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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