Square Enix Left FF7 Stuttering Unfixed, but a Single Mod Just Solved It Before Final Fantasy VII Revelation Arrives

Francesco De Meo
A character wielding a large sword stands in a dramatic pose under the aurora in the game 'Final Fantasy VII: Revelation'.
Shader compilation stuttering issues have been fixed on PC for FFVII Remake and Rebirth, boding well for Final Fantasy VII Revelation

Final Fantasy VII Revelation won't suffer from the too common Unreal Engine shader compilation stuttering issues on PC, as modder Phroster addressed the issue in both Remake and Rebirth with a new mod, doing what Square Enix neglected to do since the release of both games (much like porting the first entry in the trilogy on the original Nintendo Switch)

Final Fantasy VII Remake and Final Fantasy VII Rebirth Are Finally Fixed on PC

The DX12 Async Compile mod released on Nexus Mods last week for both Final Fantasy VII Remake and Final Fantasy VII Rebirth is a simple DLL file that can be installed by simply placing it in the same folder as the two games' .exe files. With this modded file, shader compilation hitches are significantly reduced by compiling PSOs asynchronously in the background while keeping the game on native DirectX 12.

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Although the mod can cause some issues, as bad INI settings or console commands can cause crashes, broken visuals, worse performance, or unstable loading, and will not fix every stuttering issue caused by other things, it brings a significant improvement for both games. These other performance bottlenecks include:

  • Asset streaming
  • CPU loading
  • Texture loading
  • Traversal loading

Users' opinions on Nexus Mods are generally positive, reporting huge improvements especially for Final Fantasy VII Rebirth, so it's definitely worth a try, especially if you have taken advantage of, or plan to, of the deep discount Square Enix is offering for both games right now.

How Does This Benefit Final Fantasy VII Revelation?

As some may remember, the first two entries in the remake trilogy released on PC with some issues, and although some were fixed, there are still some lingering issues, such as shader compilation stuttering, that haven't been fixed yet. As such, some may expect the same to happen with Final Fantasy VII Revelation, even more considering Square Enix is working on every other version of the game as well for a multiplatform launch during Spring 2027.

However, as the third and final entry in the trilogy will be powered by a heavily-modified version of Unreal Engine 4, like its immediate predecessor, the launch of the DX12 Async Compile mod bodes extremely well. While it is unlikely it would be available right at launch, having the same engine as the previous games should help developers have their mods out more quickly, addressing any critical issue before it is officially tackled by the developer.

Hopefully, this won't be needed for players to enjoy Final Fantasy VII Revelation's massive scope and player freedom granted by the Highwind airship, Vincent and Cid's unique combat styles, and its challenging endgame.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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