Sony: We’ll Always Make Single Player Games, But Live Service Is Exciting

Mar 22, 2022 at 06:00am EDT
PlayStation Sony

Sony announced its latest game developer acquisition yesterday, having agreed to purchase Jade Raymond's Montréal-based Haven Studios. Sony already had partnered with Haven to work on a triple-A live service multiplayer game, and this is clearly an additional step that shows the confidence in the project.

Speaking to GamesIndustry.biz in a fresh interview on the deal, Head of PlayStation Studios Hermen Hulst reassured fans that Sony will still keep making its highly acclaimed single player games, even while it pushes for an expanded lineup of live service titles.

Related Story PlayStation’s Single-Player Games Will Stay PlayStation Exclusives With No PC Ports, CEO Herman Hulst Reportedly Told Staff Today

Obviously we will always carry on making these single-player narrative-based games such as Ghost of Tsushima, The Last of Us, and Horizon Forbidden West. But you've spotted correctly that we have invested in live service games, because that's incredibly exciting for us.

We have quite a few now in development or conceptualisation, so yes we are setting up capabilities internally. But exactly for that reason, it is so exciting for us to welcome to the family a group of people who have a lot of experience with live service games. To have those central capabilities that we're setting up interact with people who have been doing it for a long time... that notion that demanding customers create great capabilities, that usually holds true in game development.

It's really exciting for our central services and technology groups. For these to be working with a world class outfit like Haven... that's great. And it is aligned with the strategy of diversifying the kinds of games we are offering to our fanbase.

In early February, as part of its Q3 2021 earnings call, Sony confirmed its plan to release ten live service games by March 2026. The lineup should include Bungie's new game, the long-anticipated The Last of Us standalone multiplayer experience, and projects from Deviation Games, Firewalk Studios, Insomniac Games, Guerrilla Games, Firesprite, London Studio, and of course, Haven itself.

At the same time, following Gran Turismo 7's mishandling of microtransactions, some users wonder if that's the type of monetization that can be expected in the upcoming Sony live service games. We can only hope that won't be the case.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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