Sony: PS4 Neo Will Be A “Seamless Experience” for Devs With Only “Small But Manageable” Extra Work

Alessio Palumbo

After many rumors surrounding the PS4 Neo (or PS4K, as it was called a few months ago), Sony Interactive Entertainment finally decided to acknowledge its existence earlier today in an interview with the Financial Times.

Since the article itself is behind a paywall (the Financial Times requires a mandatory subscription), some details are still trickling out as the few subscribers share them on the Web. For instance, one of the biggest points of contention around the gaming community was how the developers would react to the extra work coming with PS4 Neo's arrival.

According to Sony Interactive Entertainment's President and Global Chief Executive Andrew House, developers are expected to have a "seamless experience with a small but manageable amount of extra work involved". House also said that there was an opportunity to deliver some additional benefits to both consumers and developers while exploiting the fact that consumers are now used to a different cadence in technology innovation due to mobile devices and PCs.

House had also stated elsewhere in the interview that Sony expects most, if not all of the games to be optimized for PS4 Neo. It will be interesting to see what developers really think of this enhanced PlayStation 4, which is rumored to be targeting 4.4 teraflops of performance mostly thanks to a most powerful GPU, now that Sony actually made it official. Moreover, this may skew forecasts such as the one we posted earlier by IHS which saw PlayStation 4 at 53 million by the end of 2016.

E3 2016 is beginning in just a few days, so stay tuned to get all the latest from the games industry.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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