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Sony, Microsoft, and AMD will Talk About PS4 GPU Optimization, PC Games for Windows 10, DirectX 12, and More at GDC 2015

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Planned Microsoft GDC 2015 Sessions

The Future of Gaming Across the Microsoft Ecosystem: Creating Games Across Devices (Presented by Microsoft)
Phil Spencer | CVP, Xbox
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 11:00am – 12:00pm
Format: Sponsored Session
Track: Production
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

Phil Spencer, head of Xbox and gaming at Microsoft, will discuss easy ways developers can create unique games experiences for Xbox One and Windows 10 and what the future holds for creators making innovative game content for the Microsoft ecosystem.

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Fable Legends: Cross-Device Gameplay with Xbox Live (Presented by Microsoft)
Raymond Arifianto | ., Microsoft
Julian Davis | ., Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 12:45pm – 1:45pm
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded
Not only does Windows 10 bring the power of Xbox Live to PCs, it allows for experiences to cross all of your connected devices. This talk explores the design, implementation, and other considerations of Fable Legends in building a seamless cross-device gameplay experience between Xbox One and Windows 10 devices.

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Gaming Consumer Experience on Windows 10 (Presented by Microsoft)
Bill Schiefelbein | Principal Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 3:30pm - 4:30pm
Format: Sponsored Session
Track:
Programming,
Design
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass - Get your pass now!
Vault Recording: Not Recorded

Gaming is a key area of focus for Windows 10 - especially PC gaming. Create Windows 10 gaming experiences that maximize exposure in the Windows Store and provide mechanisms for users to discover, download, play, and re-engage with your game. Understand how Windows 10 helps drive engagement using live tiles and notifications. Learn about the gaming experiences and Xbox Live social engagements made possible through the Game bar and the Xbox app on the PC.

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Distributing Games Across Microsoft’s Phone, PC, and Xbox Marketplace (Presented by Microsoft)
Ashish Babbar | Principal Group Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 4:00pm – 5:00pm
Format: Sponsored Session
Track: Production, Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

Windows 10 is coming soon to a phone, PC, and Xbox near you — and with it, a streamlined approach to distributing and merchandising your game on Microsoft’s growing marketplace. Explore upcoming features that make publishing easier so you can reach more customers while increasing ROI.

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Developing Games for Windows 10 (Presented by Microsoft)
Don Box | Distinguished Engineer, Microsoft
Chris Tector | Software Architect, Turn 10 Studios
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 12:30pm – 1:30pm
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

The Windows 10 universal app platform is designed to enable game developers to create high performance games that can target the broadest range of devices with a single code base. Whether you’re planning the next AAA blockbuster, or building a mobile mini-game in your basement, Windows provides flexibility and power that you need. This session will introduce Microsoft’s latest game development tools, platform, services and ecosystem. Come see demonstrations, best practices and learn proven usage patterns that leverage DirectX and the WinRT APIs to target the Xbox and Windows ecosystem of devices.

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Developing with Xbox Live for Windows 10 (Presented by Microsoft)
Chris Charla | Director, ID@Xbox, Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 10:00am – 11:00am
Format: Sponsored Session
Track: Production, Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

ID@Xbox is Microsoft’s self-publishing program for independent developers on Xbox. This talk will give developers an overview of how the ID program will work in the future, as well as provide guidance on the opportunities for independent developers across the Microsoft ecosystem.

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New Opportunities for Independent Developers (Presented by Microsoft)
Chris Charla | Director, ID@Xbox, Microsoft
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 5:00pm – 6:00pm
Format: Sponsored Session
Track: Production, Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

ID@Xbox is Microsoft’s self-publishing program for independent developers on Xbox. This talk will give developers an overview of how the ID program will work in the future, as well as provide guidance on the opportunities for independent developers across the Microsoft ecosystem.

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Designing Games for a Windows Core World (Presented by Microsoft)
Todd Williams | Experience Design Lead, Microsoft
Shai Hinitz | Senior Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Monday, March 2
Time: 11:15am – 12:15pm
Format: Sponsored Session
Track: Design
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

How can your game take advantage of the broad reach of multiple form factors shipping with Windows 10, and provide the best experiences to your target audiences? Can a one-size-fits-all design approach succeed or should you tailor the experience to each device? We will discuss and demonstrate the design implications of Windows Core game development scenarios from casual to AAA games, as well as some common pitfalls with an appropriate checklist to mitigate concerns around legibility, input schemes and content density. This talk also examines user engagement expectations and how to map usability goals to user trends for each device.

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Best Practices for Leveraging Cloud-Based User Stats and Achievements in Xbox Live (Presented by Microsoft)
Cierra McDonald | Senior Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 2:30pm – 3:30pm
Format: Sponsored Session
Track: Programming, Production
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

Integrate your next-generation Windows 10 game with Xbox Live for cloud-powered experiences like Hero Stats, Achievements, and Leaderboards that can be updated independently from your game code. Surface the most engaging player stats from your game directly on Windows 10 and build powerful companion experiences through the Real-Time Activity service. Get tips on common configuration pitfalls, Xbox Live policy considerations, and how to avoid common failures during Certification.

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Advanced DirectX12 Graphics and Performance (Presented by Microsoft)
Max McMullen | Principal Development Lead, Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 5:30pm – 6:30pm
Format: Sponsored Session
Track: Programming
Vault Recording: TBD

DirectX12 enables next generation games to deliver better performance with greater flexibility and control. This technical session goes deep into the DirectX12 APIs you can use to reduce CPU rendering overhead, manage GPU resource usage more efficiently, and express the most cutting-edge 3D graphics possible across the spectrum of Windows 10 devices. Whether you are building a game for the phone, PC, or Xbox – you don’t want to miss this talk.

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Xbox Live Multiplayer: Introducing Services for Cross-Platform Matchmaking and Gameplay (Presented by Microsoft)
Ferdinand Schober | Software Development Engineer, Microsoft
Location: Room 2008, West Hall
Date: Thursday, March 5
Time: 11:30am – 12:30pm
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

Windows 10 brings Xbox Live multiplayer functionality to all your connected devices. Use Xbox Live services and developer-facing APIs to match-make gamers across any Windows 10 device and create unique gameplay experiences.

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Better Power, Better Performance: Your Game on DirectX12 (Presented by Microsoft)
Bennett Sorbo | Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Wednesday, March 4
Time: 2:00pm – 3:00pm
Format: Sponsored Session
Track: Programming
Pass Type: All Access Pass, Audio Pass, Independent Games Summit Pass, Main Conference Pass, Summits, Tutorials & Bootcamps Pass – Get your pass now!
Vault Recording: Not Recorded

Direct3D 12 enables new performance improvements for your game on Windows 10. Learn how to architect your game engine to best reduce CPU overhead, increase GPU efficiency, and improve frame-rate stability using the new Direct3D 12 API. Understand the fundamentals for building a fast-performing, efficient game engine on Direct3D 12 and where to find the best resources for diving deeper.

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PC Games for Windows 10 (Presented by Microsoft)
Chuck Walbourn | Software Design Engineer, Microsoft
Location: Room 2008, West Hall
Date: Friday, March 6
Time: 1:30pm – 2:30pm
Format: Sponsored Session
Track: Programming
Vault Recording: TBD

Windows 10 brings new features for developers targeting the phone, tablet and desktop PC gamers. In addition to DirectX 12 and improved access to modern features, there are better tools for developing, debugging, and profiling games. Learn how your new Windows PC games can take advantage of Windows 10 capabilities and get tips on making your current Windows games work great on Windows 10.

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Sustained Gaming Performance in Multi-Core Mobile Devices (Presented by Microsoft)
Iulian Calinov | Lead Program Manager, Microsoft
Location: Room 2008, West Hall
Date: Friday, March 6
Time: 11:30am – 12:00pm
Format: Sponsored Session
Track: Programming
Vault Recording: TBD

Modern mobile devices and smartphones are reaching the computing capabilities reserved until recently for desktop PCs. Windows 10 phones and tablets with 8 CPUs and very powerful GPUs are expected soon. Despite significant progress in reducing power consumption these devices are able to draw more power under sustained load than can be safely dissipated with current passive cooling technologies. Windows 10 and the hardware it runs on are designed to safely handle such situations, mostly by reducing the system performance – which could affect game-play negatively. Learn to counter this effect by designing games that achieve sustained thermal-to-quality tradeoffs in these systems.

View full List of Microsoft's planned GDC 2015 sessions here.

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Head over to next page for more AMD sessions.

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