Snail Games Resurrects Dark and Light; The Sandbox MMORPG Is Now Powered by UE4
Once upon a time, a promising MMORPG called Dark and Light was announced. The game boasted a slew of innovative features, including a huge 40 square kilometers seamless game world.
Unfortunately, developer NPCube and publisher Farlan Entertainment didn't really have the resources and technology to pull it off. When Dark and Light finally released in 2006, it received exceedingly negative reviews from the press and the public because of countless bugs and glitches, but more importantly it failed in keeping its lofty promises.
However, it was not the end. In 2008, Snail Games acquired the rights and slowly started reworking the whole game. After a brief teaser in 2012, Dark and Light unexpectedly resurfaced just a few days ago at the ChinaJoy convention.
The game is now powered by Epic's Unreal Engine 4, but that's just the tip of the iceberg. Here's an excerpt from the press release:
The game's lore and setup has also been significantly updated with multiple universes, three races, and a rivalry between the dark and light all setting a new tone for the game.
In addition to the improvements in visual fidelity and changes to the fictional game world, Dark and Light now boasts a more magical fantasy element with the inclusion of sorcerers and aliens, which tie into the central conflict of the game. Players will be able to explore a simulated world that not only feels real and believable but also feels imaginative and new.
Over the past 12 years, the enthusiasm of the developers at Snail Games to deliver an amazing virtual world with complete freedom has never wavered. With the continuing improvements to our game engine and the unremitting effort of our development team, the next phenomenal Sandbox MMO – Dark and Light will soon be launched in 2016.
You can check this image to take a look at the graphics improvements over the years.
Snail Games also shared a teaser trailer for Dark and Light. We'll keep a close eye on the development progress, for sure.
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