SMITE PS4 Alpha Giveaway #2 (North America)
The SMITE PS4 Alpha Test is ongoing and we have another giveaway for those interested in participating. You can still get EU/AU/NZ codes here, but you'll now be able to get North American codes below!
On the off chance that you’re not familiar with it, SMITE is one of the most popular Free-to-Play MOBA (Multiplayer Online Battle Game) games. Created by Hi-Rez Studios (Global Agenda, Tribes: Ascend, Paladins), it stands out mainly for its mythological theme (heroes are Gods or Immortals from the Chinese, Egyptian, Greek, Hindu, Japanese, Mayan, Norse and Roman pantheons) and the third person view; it’s already out on PC and Xbox One.
Just follow our Twitter account in the box below and add your email address to get one of the 3K codes.
Here’s a bunch of facts on the SMITE PS4 Alpha.
There is no NDA on the current Alpha.
The Alpha keys grant full access to SMITE, but come without any additional extras.
The Alpha version of SMITE contains the full game, including all six game modes. Currently there is only a small selection of gods available (first five free gods, and any gods on rotation). More content, including an updated map and the amount of gods should be coming soon.
You can redeem your key by:
Turn on your PlayStation® 4, and log into your PlayStation® Network account.
Enter the PlayStation® Store.
In the left hand menu bar, scroll to the bottom and select “Redeem Codes.
Enter your Access Key, click Continue, then confirm your free download of SMITE.
You do not need PlayStation Plus in order to play SMITE.
- There will be no wipe from the Alpha to Beta & Launch.
- During the Alpha and Beta periods, it will typically be about 1 month behind the PC version. After launch it will be as close as possible to the PC version, most likely staying 2- 3 weeks behind.
- Hi-Rez is working with Sony to see if it will be possible to copy the SMITE PC account to PS4. This won’t be possible from Xbox One.
- The game currently runs at 1080P@30 on both PlayStation 4 and Xbox One, but the team may try to improve frame rate to 60FPS if they see an opportunity down the road.
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