Sinner: Sacrifice for Redemption Will Be Enhanced for PS4 Pro But Not For The Xbox One X

Alessio Palumbo

It's going to be an interesting couple months for Dark Souls fans. Of course they have the upcoming Dark Souls Remastered due on May 25th, but there's another game closer to release which has been heavily inspired by the games made by From Software.

I'm talking about Sinner: Sacrifice for Redemption, made by Shanghai based studio Darkstar. Ahead of the release, due on April 25th for PC (Windows and Mac), PlayStation 4 and Xbox One, we had the chance to send a few questions to the developers. Below you can find them confirming some technical specs, as well as commenting on a possible port for the Nintendo Switch.

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Will there be specific enhancements for PlayStation 4 Pro and Xbox One X consoles? If so, can you list them for us and how do they compare to the maxed PC version?

Sony has been very supportive of the developers in China and as a result, we’ve been able to update the PlayStation 4 Pro version to run at a higher framerate with better resolution. The game still looks wonderful on the standard PlayStation 4 and Xbox One consoles!

Which engine are you using? Is it in-house? Does it support High Dynamic Range displays (HDR) and if so, on which platforms?

SINNER was developed in Unreal Engine 4 but doesn’t support HDR.

Is there any chance you'd port the game to the Nintendo Switch, or would that be unfeasible from a technical standpoint?

The Nintendo Switch is a fantastic piece of hardware that our development team loves. We would love to bring SINNER to the Switch’s fast-growing community, but we currently don’t have anything to announce and are focused on creating the best possible experience for PS4, Xbox One, and PC players.

Check back tomorrow to read our full interview with the game's developers.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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