Shadowlands Is Adding Raytraced Shadows and Variable Rate Shading to World of Warcraft

Apr 11, 2020 at 12:30pm EDT
wow shadowlands patch 9.0 ptr alpha

Shadowlands, the eight expansion for Blizzard's World of Warcraft, will apparently support raytracing (shadows in particular) and variable rate shading, or VRS.

The discovery was made by Reddit user LemonKing, who shared the following screenshot while testing commands in the recently released Shadowlands Alpha.

Related Story AMD RDNA 5 / UDNA GPUs Could Feature Up To 96 Compute Units (50% More Than Top RDNA 4) With 384-Bit Memory Bus, 64 & 32 CU Variants Also Mentioned

The engine clearly supports both features, though that doesn't necessarily mean they will be immediately available when Shadowlands launches later this year. Still, it is interesting to note how Blizzard is always eager to inject the latest technologies in what was originally an evolution of the Warcraft III engine. The studio was among the first in the industry to implement HBAO+, DirectX 11, and DirectX 12 just to name a few.

As for raytraced shadows and VRS, we've covered both technologies extensively here on Wccftech. The former enables a much more accurate (though more taxing) rendition of shadows, as already seen in Shadow of the Tomb Raider, where raytracing was used to create five types of shadows: point light, rectangular spot light, circular spot light, sunlight and translucent.

Variable rate shading, on the other hand, is all about keeping the shading rate high where it matters while lowering it in parts of the scene where the player is far less likely to look, thereby saving performance. We've seen examples with NVIDIA's Adaptive Shading in Wolfenstein II and Wolfenstein: Youngblood, and the upcoming Gears Tactics will support VRS as well.

Both features are staples of Microsoft's DirectX 12 Ultimate alongside Mesh Shaders and Sampler Feedback. Given that DirectX 12 Ultimate is fully supported on both PC and Microsoft's Xbox Series X, we expect to see all these technical advancements to be integrated in many more games going forward.

As for Shadowlands (which is also getting some form of gamepad support for accessibility reasons), Game Director Ion Hazzikostas revealed a lot of information on the expansion's features during an interview with streamer Sloot. You can rewatch the broadcast here.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.