Amidst a period of upheaval for the publisher, Nacon debuted its Nacon Connect 2026 showcase today, which included reveals of previously released titles coming to new platforms, new accessories from Nacon, and the reveal of new games, including Werewolf: The Apocalypse - Rageborn.
Developed by Nacon's Montreal-based studio, Crea-ture, the studio behind the skateboarding simulator Session, this top-down action adventure set to arrive sometime in 2027 sees players swap between three forms: human, wolf, and werewolf.
Rageborn will feature what Crea-ture president and creative director Lous Lamarche describes as more of a "Metroidvania" structure with its approach, in part because the game's protagonist already has elements of a Metroidvania directly instilled within the character's fur, so to speak, because of his shape shifting abilities and different forms.
You'll have to rely on each of your three forms, along with whatever tools the game gives you, to navigate the World of Darkness universe the game is set in successfully. Having to constantly swap forms and select the right tool for the scenario is seemingly what Lamarche and the rest of the Crea-ture team hopes will let the game standout among other action-adventure titles with a similar structure.
With a 2027 release date set, it'll be interesting to see what other elements from the Metroidvania genre, if any, are utilized in Werewolf: The Apocalypse - Rageborn, especially since that is increasingly a more and more difficult genre to stand out in. And that's without getting into the fact that there are a lot of players who now associate top-down views like what's shown here with two of the best games released in the past decade, Hades and Hades 2.
Essentially, there's a lot about Rageborn that, so far, could just remind players of better games they could be playing, if Rageborn ends up being anything like the last major Werewolf: The Apocalypse game developed by Cyanide.
Werewolf: The Apocalypse - Earthblood, the last major release, went for a third-person action approach. Wccftech's Francesco De Meo reviewed it when it launched back in 2021, and while there's nothing wrong with a straightforward game, it didn't have any bite behind it. "None of its features are broken, but the shallowness of the entire experience makes it a very hard game to recommend for those who are not into the setting to begin with. It does provide moments of fun here and there, but its linear, derivative experience does not stand out in any way," he wrote.
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