Serious Sam 3: BFE DRM is Serious Against Pirates
Serious Sam 3 has been long awaited by fans of the series, while the developers had kept in mind that the game took them a lot of time, money and effort to produce they would still have to deal with their biggest nemesis i.e the pirates. Dark Souls developers punished early players of the game by bringing in a Level 145 beast to kill the player in the early game over and over again until he submits to the will of the developers but Croteam has taken a different approach.
What do you do to counter piracy? Do you make games require a constant internet connection like Ubisoft has done with Assassins Creed and Splinter Cell? or use StarForce or a Serial key? The best way to counter piracy is not stopping the player from acquiring the game the best way to counter piracy is to let said pirate acquire the game but not let him progress further a certain stage in the game.
Dark Soul developers punished people who played the game early by unleashing an unkillable monster early in the game but Serious Sam developers Croteam has taken a page from "From Software" and made an unkillable monster harass the pirate to death at a later stage in the game.
Below is a video of said monster and as you can see the monster is truly a bane of existence for a pirate of the game I give you the super fast invincible scorpion of impending death.
As you can see the scorpion will follow you around, deal damage to you and be in your face until you die, restart checkpoint and it will go back to its digital stalking once again.This ladies and gents is how you demotivate piracy. A similar act was done by an Indie developer company which made the game "No Time To Explain" where people who pirated the game would be welcomed with their protagonist wearing a pirate hat.
Where companies like Ubisoft use DRM which simply creates more pirates rather than solving piracy completely Indie Developers like Croteam and tinyBuild games show us that there is more than one way to discourage a pirate. I would hope that in the next Assassins Creed or Ghost Recon game they throw in an invincible NPC too so that pirates don't get away with a free copy.