Rockstar Is 100% Focused on Red Dead Online Rather Than Any RDR2 Single Player DLC

Alessio Palumbo
Rockstar RDR2

Rockstar is not working on any Red Dead Redemption 2 single player DLC, in case you were hoping the opposite (despite the lack of any single player DLC for GTA V). Katie Pica, Lead Online Production Associate at Rockstar, confirmed this to VG247.

We’re 100% focused on online right now, because like I said, there’s just so much to do, and we’re just hoping to bring everything that a player can love about single-player into the online world, and fleshed out.

Tarek Hamad, Online Producer at Rockstar, added:

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We’ve said it before, but we all love single-player games, and Red Dead Redemption 2’s absolutely massive story and equally massive epilogue are hopefully evidence of that.

The team’s ambitions for Red Dead Redemption 2 were sky high in every way, and when we are building worlds of that scale, the single-player experience almost always leads the way. Our ambitions for our online games are just as high, and with Red Dead Online we are continuing to build and expand to match the world we created for Red Dead Redemption 2’s story, not just with the roles but other activities, new random events, characters to meet, new ways to engage with the world and further inhabit your character, as well as trying to improve the overall experience.

Red Dead Online recently received a major update called 'Frontier Pursuits', which introduced three Specialist Roles (Bounty Hunter, Collector, and Trader) to the game. Clearly, there's a lot more coming to the online mode.

As for Red Dead Redemption 2, the rumors on a PC release are getting stronger, suggesting an official announcement could be near. Rockstar even has its own launcher now on PC, which could be taken as a sign of the impending launch; to promote it, they're giving away Grand Theft Auto: San Andreas for a limited time.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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