Respawn Entertainment to Demonstrate their AAA First-Person VR Combat Game at Oculus Connect 6

Aug 1, 2019
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Oculus Connect 6 is less than two months away (it will take place between September 25th and 26th at the San Jose McEnery Convention Center) and the folks at Oculus have announced that online registration is now open.

Additionally, they’ve confirmed Respawn Entertainment will be at Oculus Connect 6 with a playable hands-on demo to showcase their new triple-A first-person VR combat game that is in development alongside Oculus Studios.

Related Splinter Cell and Assassin’s Creed VR Titles Reportedly Coming Exclusively to Oculus

The game was announced at the Oculus Connect 4 back in 2017 and won’t be a new entry in the Titanfall franchise, as Respawn had previously confirmed.

The Oculus Connect 6 will also feature the usual developer sessions. Below you can find the official details on those that have been revealed so far for the Oculus Connect 6 event.

The 3Ds of Immersive Media: Discover, Design, Distribute
Eric Cheng, Immersive Media Lead, Facebook; Asad Sheth, Product Manager, Facebook; Abesh Thakur, Product Manager, Facebook
You spoke, we listened. Workflows, ingestion, and distribution for immersive-media creators have been riddled with friction over the past several years. Join the Facebook AR/VR Media Team to learn about new opportunities and approaches for creation, ingestion, and distribution of your content with the latest products made especially to reduce friction and support VR-first media. We’ll also share ways that you, as a creator, can build a presence and grow your audience.

Bridge Virtual and Real Worlds with AR
Matt Hanson, Spark AR Product Design Manager, Facebook
Learn different ways you can build AR experiences that are connected to real-world locations, environments, or objects. From bringing a game character into the real world to transforming the everyday environment into a scene from your game, attendees will review a mix of Spark AR-enabled activations and learn how these executions can unlock value for businesses and consumers.

Career-Connected Curriculum for Tomorrow’s AR/VR Developers
Cindy Ball, AR/VR Policy Manager, Facebook (Moderator); Justin Rogers, Software Engineer, Facebook
With the goal of creating one of the nation’s first career-connected curricula for VR Creation, public high schools, researchers, and industry have partnered to establish a pipeline for future AR/VR developers—beginning in high school and leading to college or professional opportunities. This panel will dive into what it takes to develop such a VR curriculum, how it can support multi-disciplinary skills, the challenges encountered, how they were solved, and best practices for bringing similar programs to your community.

Creating VR for Everyone: Accessibility and Inclusion in a Virtual Space
Allison Lee, Developer Program Manager, Facebook (Moderator)
Oculus Launch Pad Program Manager Allison Lee welcomes VR developers and industry experts for a discussion on how to design immersive experiences for everyone. VR and AR offer opportunities for new types of expression, which comes with new responsibilities for content creators. Learn how to address these new needs, including how to feature diverse voices, be inclusive to a wider audience, and provide greater access to a variety of people.

Designing for Emotion: The Space Where Stories and Games Meet
Yelena Rachitsky, Executive Producer, Facebook
How are storytellers and game designers converging to evoke specific emotions in VR? Learn about the perfect blend between agency and narrative, mechanics that motivate audiences through emotion—and connect them to characters. The lines between stories and games continue to blur. Join us for a discussion that promises to be equal parts playful and thought-provoking.

From Demo to Pilot to Deployment: Getting Buy-In for Enterprise VR
Tina Tran, Developer Partnerships, Facebook (Moderator)
A panel of leading enterprise VR developers and Global 2000 customers will share their experiences and tips on the path from demo to pilot to deployment. The panelists will discuss the importance of providing compelling demos to stand out and gain traction with potential customers, and identifying learning objectives and key success metrics in order to convert VR pilots into larger VR deployments within an org.

The More Things Change: How Trends in VR Apply to Quest
Deborah Guzman Barrios, Developer Strategy, Facebook; Rade Stojsavljevic, Head of Content Strategy, Facebook
VR is uncharted territory where a growing percentage of developers have found success. As the user base grows, so do the opportunities! What are the key factors that can help ensure success? Join us as we explore key insights learned alongside our closest partners over the past few years. Oculus Quest completes the first generation of Oculus hardware and represents a new market for VR content. We’ll look at the different customer preferences for content on Quest compared to Rift and Oculus Go—and talk about how we expect VR content to evolve in the next few years.

Oculus for Business: Scalable, Professional, Secure
Matt Terrell, Product Manager, Facebook; Isabel Tewes, Product Manager, Facebook
Enterprise VR continues to make waves and prove results as innovate companies leverage the technology for training, collaboration, design, and much more. The logistics of scaling this powerful tech, however, can be daunting. Join the Enterprise product team as they give you a first look at the Oculus for Business solution that will help companies deploy VR in a new professional, secure, and scalable way.

Safety By Design: How to Bake Safety and People into Product Development
Sarah Ryan, Policy Associate, Facebook; Lindsay Young, Product Manager, Facebook
Online abuse—like bullying and harassment—isn’t new, but VR brings a whole new set of immersive and visceral abuse vectors that require bespoke responses from platforms and developers. Protecting people from abuse is especially important for vulnerable groups, including women and people of color. This session will explore how various VR developers are thinking about and tackling user safety—both proactively and reactively—to help build safer experiences. You’ll hear from product and community managers on how they bake safety by design into their products and work with their communities to create safe and welcoming cultures.

Signed, Sealed, Delivered: Success on the Oculus Store
Bruce Wooden, Content Launch Manager, Facebook (Moderator); Lisa Brewster, Oculus Store Manager, Facebook; Richard Duck, Store Operations Manager, Facebook; Mari Kyle, Content Launch Manager, Facebook; Chris Pruett, Director of Content Ecosystem, Facebook
Oculus has three flagship VR headsets: Oculus Go, Rift S, and Quest. Each platform differs not only in terms of technical capability, but also the type of content players engage with as well as player expectations for quality. This session aims to shine more light on store curation decisions made by Oculus, where your title may fit best, and what to do if your app doesn’t make the cut on the first try.

Technological Tethers: How AR + VR Connect Us to the World
Lisa Brown Jaloza, Technology Communications Manager, Facebook (Moderator)
From dystopian futures to escapist fantasies, the possibilities of virtual and augmented reality are often misrepresented or misunderstood. In this session, we’ll explore how these technologies actually deepen our connection to the world around us.

Women in AR/VR Research
Tara Franz, UX Researcher, Facebook; Ayfer Gokalp, UX Researcher, Facebook
We unfold the significance of carrying women’s voices through the development of VR and AR products that are primarily designed for male users. We share our insights from multiple studies on women’s experiences with integrity features and hardware products.

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