Resident Evil Village Is in Development for PS VR2

Alessio Palumbo
Resident Evil Village

CAPCOM was the star of yesterday's State of Play thanks to Resident Evil 4 Remake and Street Fighter 6, but the Japanese publisher also announced a PS VR2 version for Resident Evil Village.

The story mode for the award-winning eighth main entry in the Resident Evil series is in development for PlayStation VR2 on PlayStation 5. Ethan Winters’ terrifying tale will deepen the immersion by utilizing the new headset’s 4KD HDR display, eye tracking, 3D audio, and other advanced features. The journey through Castle Dimitrescu and the surrounding village is more intense than ever before when experienced in VR, drawing players into a hyper-realistic world that virtually feels tangible.

The experience will include support for PlayStation VR2 Sense technology and introduce new ways to interact with the world of Resident Evil Village. These controllers empower players to perform intuitive actions, such as raising their arms to guard against enemy attacks. The VR campaign also introduces other new gameplay elements, such as the ability for Ethan to dual wield weapons. You are also now able to execute dynamic actions such as firing your gun while holding a knife with the other hand, or holding a handgun with one hand and a shotgun with the other. These advanced controllers increase the player’s immersion with the game.

PC gamers can already play Resident Evil Village in Virtual Reality mode thanks to the recently released Resident Evil VII and Resident Evil VIII VR mods developed by modder Praydog.

Related Story Gran Turismo 7 PS VR2 Impressions – An Essential Purchase to Show Off the Headset

RE7 & RE8 Features

  • Hand tracking
  • Roomscale movement (character moves with the headset)
  • 360 degree HMD rotation (was not present in the previous RE8 build)
  • Physical weapon aiming
  • Physical melee attacks
  • Physical grenade throwing (Resident Evil Village only)
  • Physical blocking (hold hands in front of face)
  • Two handing weapons
  • Over-the-shoulder healing gestures
  • Ability to hide the player body
  • Gamepad support with head aiming
  • Optional world-space crosshair

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.

Button