Resident Evil Requiem Proves Nintendo Switch 2 Has the Power for Ray Tracing in Early Comparison

Francesco De Meo
Resident Evil Requiem text next to a character with blonde hair.
Even at this stage, Resident Evil Requiem proves how the Nintendo Switch 2 has the horsepower to handle ray-traced lighting properly

Resident Evil Requiem is setting out to be one of the most interesting Nintendo Switch 2 ports launching next year, judging from the footage released so far.

During the latest episode of their weekly podcast, the tech experts at Digital Foundry compared the Nintendo Switch 2 version announcement trailer of the next entry in the CAPCOM series with the same trailer captured on PC, highlighting how this port is going to be notable for how it has been built with ray tracing in mind and for how the Nintendo console will support RT in a seemingly competent capacity.

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Comparing the two trailers shows how RTGI is present in the Switch 2 version, delivering an experience that looks very much the same as that on the other systems, although with some cutbacks regarding image quality, hair rendering, shadow maps resolution, and reflections, as this version of the game seems to lack RT reflections. Performance also seems to be a little unstable from the footage, but considering it has been captured on a pre-release build, there's a good chance Resident Evil Requiem's performance will better in its final release.

Building the game with ray tracing in mind seems to be doing wonders for the experience as a whole, as Resident Evil Requiem looked stunning when I tried it last month during Gamescom. Although I wasn't able to experience combat, the short sequence set in Rhodes Hill Chronic Center made me very excited to see how the game will push the series forward when it launches on PC, PlayStation 5, Xbox Series X, Xbox Series S, and Nintendo Switch 2 on February 27, 2026.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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