Resident Evil Requiem Gets RE9VR Mod to Amplify the Horror in Virtual Reality

Alessio Palumbo
A person holding a lighter stands in a dim room with the text 'Resident Evil Requiem' and 'VR' visible on their shirt, showing the RE9VR mod
The RE9VR mod introduces unofficial Virtual Reality support for CAPCOM's Resident Evil Requiem with motion controls.

Less than a month after the debut of Resident Evil Requiem, modder Talemann has released "RE9VR", a mod that introduces unofficial Virtual Reality support to CAPCOM's latest game. This forces the game into first-person mode (the regular game can be played in both first and third-person) and adds support for motion controls. According to the modder, RE9VR works with OpenVR and OpenXR-compatible headsets.

Here's the official overview:

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  • Play with your motion controllers in 6DOF
  • Slice them with your Axe
  • Bike section in first-person wherever possible
  • Automatic removal of pitchlock in important places in order to reach some needed button prompts
  • HMD Movement is possible but not officially supported yet -> no rotating transform (body) or button prompts yet.
  • Customizable crosshair and show/hide outfit parts

RE9VR relies on praydog's REFramework, though you'll have to get the nightly version, and even then, there might be 2D UI rendering issues that can currently only be solved by restarting Resident Evil Requiem. Another requirement is the VigEm Bus Driver, which is used for bindings.

The modder also recommends changing the following in-game settings for an optimal experience:

CONTROLS:
Basic Settings:
Aim Assist -> OFF
Reset Scope Magnification -> OFF
Dot Sight Perspective -> OFF
Controller:
Control Type -> Default
Button Icon Type -> Type A

CAMERA:
Grace´s Camera -> First-Person (if you press ENTER here, you can set sensitivity. This also applies to this MOD)

Leon´s Camera -> First-Person (if you press ENTER here, you can set sensitivity. This also applies to this MOD)
Camera Wobble -> 0

GRAPHICS:
Screen Space Reflections -> OFF
Lens Distortion -> OFF
Depth of Field -> OFF
Upscaling Technology -> OFF

When it comes to RE9VR's options, they are found within REFramework's Script generated UI menu. First, you'll have to choose SteamVR or MetaVR for the controller; the default is MetaVR. The menu offers these settings:

  • Crosshair Color (White / Red / Green ...) and Scale
  • Enable Recoil (Default Off) <- this won't move the weapon, it's just the game's recoil.
  • Enable CameraShake (Default Off)
  • Enable HMD Movement (Default Off) - Yes, HMD Movement is there, but all button prompts will only show if the game camera is also facing it (via right stick). That's why it's off by default for now.
  • Enable LeonHULK (the modder highly recommends not enabling it)
  • Enable Body for Grace (Default is Off) <- this will show Grace's body instead of hands only. Flickering can appear, and the jacket will still be gone
  • Enable Body for Leon (Default is Off) <- this will show Leon's body rather than just hands. Flickering can appear, and the jacket will still be gone

An add-on mod called RE9VR Immersion Enhancer was already released by modder CharlotteLiu, by the way. This adds a weapon holster system, quick healing, swipe to sharpen axe, grab to use flashlight, melee moves, pull pin to throw grenades, and bhaptics support.

As of last week, CAPCOM confirmed that Resident Evil Requiem is the fastest-selling game in the whole series, with over six million units sold in the first week on the market. The development team is already hard at work on a story expansion and a "surprise" (likely a Mercenaries-style mode) due in May.

Head to our Resident Evil Requiem roundup for everything you need to know about the game, including our review and guides.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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