Resident Evil 3 Remake ReShade Ray Tracing Improves Visuals With Better Ambient Occlusion Effects

Francesco De Meo
Resident Evil 3 Remake

Resident Evil 3 Remake doesn't support ray tracing effects, but Pascal “Marty McFly” Gilcher’s RayTraced Global Illumination shader can be used to introduce similar effects in games that do not support them natively

AD Massicuro recently shared a new video showcasing how Pascal “Marty McFly” Gilcher’s RayTraced Global Illumination shader can improve the game's visuals. The end results, needless to say, are impressive.

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Resident Evil 3 Remake has been released this week on PC, PlayStation 4 and Xbox One. In his review, Nathan highlighted how the game is the best action-driven entry in the series since Resident Evil 4.

Resident Evil 3 is the franchise’s best action-driven entry since the glory days of Resident Evil 4. A beautifully-balanced combination of white-knuckle mayhem and satisfying old-school tension, Resident Evil 3 is compulsively-munchable popcorn entertainment that, unfortunately, disappears all too quickly. If you’re looking for value, there are certainly meatier games out there, but few that will leave you licking your fingers as happily as this one.

Resident Evil 3 Remake includes a multiplayer mode called Resident Evil: Resistance. The mode features some interesting ideas, but the experience is not as satisfying as the single player mode.

The Resident Evil multiplayer curse continues. Resident Evil Resistance presents some promising ideas, and messing with people as the Mastermind has its moments, but unsatisfying action, clunky level design, a lack of content, and manipulative microtransactions snuff out the game’s potential. Sadly, trying to wring more than a few minutes of fun from Resident Evil Resistance is futile.

Resident Evil 3 Remake is now available on PC, PlayStation 4 and Xbox One.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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