Remedy: A Lot of Effort Going Into Quantum Break PC; Tearing & Other Issues To Be Fixed

Alessio Palumbo

The big news of the day came from Remedy and Microsoft. A rumor started circulating about Quantum Break PC launching day and date with the Xbox One version on April 5, and a few hours ago it was all confirmed.

Actually, in the official FAQ Remedy even revealed the game's system requirements, which are the highest yet in a game (not to mention that Quantum Break will be the first DirectX12-only game).

Minimum System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i5-4460 3.2 GHz or AMD FX-8350 3.6 GHz
  • RAM: 8 GB
  • GPU RAM: 2 GB
  • GPU: GeForce GTX 760 or Radeon R7 260X
  • HDD: 55 GB Available Space
  • DX: DirectX 12

Recommended System Requirements

  • OS: Windows 10 64-bit
  • CPU: Intel Core i7-4790 4.0 GHz or AMD FX-8370 4.1 GHz
  • RAM: 16 GB System
  • GPU RAM: 6 GB
  • GPU: GeForce GTX 980 Ti or Radeon R9 Fury X
  • HDD: 55 GB Available Space
  • DX: DirectX 12

Remedy Entertainment confirmed with the following tweet that the PC (Windows 10) version is being handled in-house, rather than by an external studio.

However, today Remedy and Microsoft also released more gameplay footage of Quantum Break (Xbox One version) and lots of tearing was visible, as you can see below for instance.

Head of PR Thomas Puha clarified that the footage comes from an unfinished build and tearing, just like Jack Joyce's wacky jacket physics, will be fixed in the final version.

With those requirements and DirectX 12 as min spec, Quantum Break on PC will now be expected to deliver some of the best graphics ever seen in a videogame. Let's hope that Remedy can meet such hype.

In the meantime, here's a new live action trailer.

https://www.youtube.com/watch?v=d4or8YE-6P4

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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