PlayStation 4 Won’t Get an Elite Controller Because Sony Wants a “Unified Audience”

Alessio Palumbo

Microsoft's Xbox Elite controller turned out to be very popular among both PC and Xbox gamers, despite its significant price tag. PlayStation 4 gamers interested in an "Elite controller" of sorts shouldn't be holding their breath, though. Lead System Architect Mark Cerny confirmed to The Verge during a press event last week that no such thing is being considered by Sony for the time being.

We want to keep PlayStation 4 as a single unified audience. We need to be quite careful to the enhancements we add to the controller. But it’s not the sort of thing that’s going to create have’s and have nots.

It is certainly a peculiar stance, particularly because Sony is just about to split the audience with the PlayStation 4 Pro due to release next month. An Elite controller certainly wouldn't be that problematic to introduce, even more so because nothing stops third party manufacturers to create one such product since the demand is there.

The PlayStation 4 Pro will be bundled with a minor revision of the DualShock 4 controller, with an additional light bar on the touchpad and direct USB communication which according to Mark Cerny is just "heaven" for fighting games, due to the decreased latency. In related DualShock 4 news, Valve announced at the Steam Dev Days that it will add native support to the Steam API for the official PlayStation controller.

During the same press event mentioned before, Cerny also shared many new technical details of the new console such as the additional gigabyte of DDR3 RAM as well as two new features taken from AMD's future roadmap. PS4 Pro will be able to handle two 16-bit operations at a time instead of one 32-bit operation, which could "radically increase performance", and it will also feature an advanced work scheduler for increased efficiency.

PlayStation 4 Pro launches globally on November 10th for a price of $/€ 399 and £349.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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