NVIDIA's DLSS 5 showcase has been criticized by several gamers who oppose generative AI, but Jensen says those individuals are 'entirely wrong'.
NVIDIA's CEO Claims DLSS 5 Gives Developers the Leverage to Achieve Realistic Output, Depending Upon the Input Data
The unveiling of DLSS 5 at this year's GTC was a complete shocker, given the event's enterprise focus, but it appears Jensen decided to throw in the surprise. Leveraging neural rendering, DLSS 5 enhances the title's visuals by running them through an 'AI layer,' aiming to create hyper-realistic scenarios. While many gamers were surprised by the quality improvements with DLSS 5, a decent chunk of the gaming community was against NVIDIA's efforts to produce what they call 'AI slop' with the new upscaling technology, but Jensen has an answer for them.
Well, first of all, they're completely wrong. The reason for that is because, as I have explained very carefully, DLSS 5 fuses controllability of the geometry and textures and everything about the game with generative AI. It’s not post-processing, it’s not post-processing at the frame level, it’s generative control at the geometry level.
- NVIDIA's CEO Jensen Huang
NVIDIA's CEO's answer targets the perception that DLSS 5 is merely a filter on visual quality, and instead argues that the technology is integrated into the 3D engine's pipeline, enabling the creation of data he calls "generative control". At the same time, DLSS 5 also ensures that the AI layer involved doesn't do 'guess work' with visual enhancements; it takes structured data, such as the 3D skeleton (geometry), the way the character moves (motion vectors), and the depth of the scene, and then churn out textures that resembles realistic scenarios, instead of the 'AI slop' narrative out there.

Another interesting emphasis by Jensen when responding to DLSS 5 criticism was that developers are in control of how eager they are to integrate the upscaling technology into their titles, which is why he calls it "content-control generative AI". NVIDIA's CEO previously reiterated that DLSS 5 is the 'ChatGPT moment' of upscaling, where the input prompt comes from developers feeding structured data to generate a realistic output.
There's no doubt that DLSS 5 is a significant advancement in rendering, but the primary source of criticism is the way the originality of textures changes significantly once AI is introduced. It is up to the developers to ensure that the 'artistic' intent remains with DLSS 5, and the way to do that is to feed in structured content that best suits it.
News Source: Tom's Hardware
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