NVIDIA GeForce Game Ready 595.97 Driver Now Available : Forza Horizon 6 Gets DLSS 4 & Alan Wake Remastered Gets DLSS 4.5 Support

Hassan Mujtaba
A promotional image for 'Forza Horizon 6' features cars drifting in a Japanese landscape with a prominent download icon and the number '595.97'.

NVIDIA's latest GeForce Game Ready 595.97 drivers are now available, and new DLSS 4 titles have been announced such as Forza Horizon 6.

Forza Horizon 6 & Alan Wake Remastered Get DLSS 4 / 4.5 Support, NVIDIA's GeForce Game Ready 595.97 Drivers Now Available Too

NVIDIA has just made available its latest GeForce Game Ready 595.97 WHQL drivers, which add support for a range of DLSS titles. NVIDIA is also announcing its latest DLSS titles including Forza Horizon 6, which will take full advantage of DLSS 4 and Multi-Frame Generation technology to deliver a great set of visuals in the racing title, while DLSS 4.5 Super Resolution will deliver the next level of fidelity in Alan Wake Remastered.

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The following are the full game highlights:

  • Forza Horizon 6Discover the breathtaking landscapes of Japan in over 550 real-world cars and become a racing Legend at the Horizon Festival, in Playground Games and Xbox Game Studios’ Forza Horizon 6.

    In it, you will explore a vast campaign of discovery and Festival racing, playable solo and in co-op. Forza Horizon 6 is coming to PC Game Pass and the Xbox app via the Microsoft Store, as well as Steam, on May 19. And by purchasing the Premium Edition or Premium Upgrade, you can begin your adventure up to four days earlier, starting May 15. Forza Horizon 6 on PC leverages its enhanced capabilities to deliver 4K HDR visuals, with support for ultrawide displays, uncapped frame rates, ray-traced reflections, and ray-traced global illumination lighting. And to ensure GeForce RTX players can race through and explore Japan with the highest levels of performance and fidelity, Forza Horizon 6 will feature DLSS 4 with Multi Frame Generation at launch.
  • ScreamerRace to survive in Milestone’s Screamer through Neo Rey, a futuristic city styled after anime universes. When Screamer races onto the PC on March 26th, GeForce RTX gamers can boost their frame rates into overdrive using DLSS 4 with Multi Frame Generation.
  • Subliminal: Accidental Studios and Gone Shootin’s Subliminal is a psychological horror game inspired by the urban legend of The Backrooms. You aren’t given answers in Subliminal; you are given choices. Puzzles revolve around manipulating perspective and lighting. Change an area’s lighting, and the entire space might change. And with light playing such an important role in Subliminal, you’ll want to crank up the game’s settings and activate its hardware-accelerated ray-traced effects. To ensure frame rates remain high while doing so, Subliminal includes the full stack of DLSS technologies, including DLSS 4 with Multi Frame Generation.
  • Alan Wake Remastered: With revamped textures, models, effects, cinematics, and more, Alan Wake Remastered breathes new life into the critically acclaimed game and its two story expansions, when it was released in 2021. At launch, Alan Wake Remastered included support for DLSS 2 Super Resolution, which was later upgraded to DLSS 3 Super Resolution. As part of a new update adding HDR and other changes, Alan Wake Remastered now utilizes DLSS 4.5 Super Resolution when players select DLSS Performance or Balanced modes in-game.

In addition to the game support, the new driver also fixes a few games, mainly the texture corruption that was encountered in Halo Infinite, and other stability issues when enabling DLSS frame generation.

Fixed Gaming Bugs

  • Halo Infinite: Texture corruption may occur on R595 drivers [5957741]
  • HITMAN World of Assassination: Game stability issues when NVIDIA Smooth Motion is enabled [5849519]
  • Game stability issues after enabling DLSS FG when Instant Replay is enabled [5732936]
Hassan Mujtaba Photo

About the author: A Software Engineer by training and a PC enthusiast by passion, Hassan Mujtaba serves as Wccftech's Senior Editor for hardware section. With years of experience in the industry, he specializes in deep-dive technical analysis of next-generation CPU and GPU architectures, motherboards, and cooling solutions. His work involves not only breaking news on upcoming technologies but also extensive hands-on reviews and benchmarking.

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