At Computex 2026, NVIDIA unveiled DLSS 4.5 Ray Reconstruction, a second-generation transformer model that promises to improve ray traced and path traced image quality across supported PC games.
DLSS 4.5 Ray Reconstruction will be available in August with several improvements over the first-generation that launched in August 2023:
- Efficient Denoiser: The new model delivers 35% more compute capability and processes 20% more parameters while maintaining similar performance to the previous model.
- Enhanced Super Resolution: Building on the advances from DLSS 4.5 Super Resolution, the model has deeper spatial awareness across every scene and more intelligently uses game-engine pixel sampling and motion data. The result is improved lighting accuracy, better temporal stability, and clearer motion in ray-traced and path-traced content.
- Expanded Training Dataset: Trained on a larger dataset, the new model is even better at image reconstruction. This intelligence gives the model even better awareness to pick the most accurate engine data to reconstruct scenes closer to ground truth.
- Finer Developer Control: The new model offers developers greater control over temporal accumulation, enabling precise tuning of model response for even better image quality.
NVIDIA demonstrated specific instances of games benefiting from DLSS 4.5 Ray Reconstruction. For example, Indiana Jones and the Great Circle by MachineGames resolves snow much better; PRAGMATA by CAPCOM features fewer residual artifacts and gets improved lighting responsiveness; Alan Wake 2's famous CRT television scene now properly shows the individual lines of static noise.
Upon launching in August, GeForce RTX users will be able to inject the new DLSS 4.5 Ray Reconstruction into 27 games:
| Alan Wake 2 | Enlisted | NTE (Neverness to Everness) |
| Avatar: Frontiers of Pandora | EVERSPACE 2 | Portal with RTX |
| Backrooms: Escape Together | F1 25 | PRAGMATA |
| Call of Duty: Black Ops 7 | FBC: Firebreak | Resident Evil™ Requiem |
| Crimson Desert | Half-Life 2 RTX | Samson |
| Cyberpunk 2077 | Hogwarts Legacy | Star Wars™ Outlaws |
| Death Relives | Incursion Red River | Subliminal |
| Directive 8020 | Indiana Jones and the Great Circle | Sword of Justice |
| DOOM: The Dark Ages | NARAKA: BLADEPOINT | The First Descendant |
NVIDIA also took the opportunity to share some additional DLSS news.
- The early access co-op survival horror game Backrooms: Escape Together has just been updated to support DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
- Duet Night Abyss adds native support for DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update due on June 2.
- NARAKA: BLADEPOINT will upgrade to native DLSS 4.5 Super Resolution with an update launching on June 5.
- Marvel Rivals will upgrade to native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update due on June 12.
- The tactical FPS Squad is updating to native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation with an update scheduled for June 15.
- Where Winds Meet will get native DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation "soon".
- The Gothic Remake launches on June 5 with DLSS 4.5 Super Resolution and Dynamic Multi Frame Generation.
- Hell Let Loose: Vietnam debuts on June 15 with DLSS 4.5 Super Resolution.
- The upcoming survival sandbox game Honeycomb: The World Beyond will be released this year with DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, DLSS Ray Reconstruction, and RTXDI (RTX Direct Illumination).
- Finally, the MMO shooter Cinder City will debut with DLSS 4.5 Super Resolution, Dynamic Multi Frame Generation, and enhanced ray tracing.
But the elephant in the room among all these Computex 2026 announcements was, undoubtedly, the absence of DLSS 5. Ever since NVIDIA announced the technology at GTC 2026, there has been a very mixed reaction, with many gamers and developers expressing heavy skepticism and disappointment over the AI-powered visual changes, while others embraced the new tech.
The question on everyone's mind right now is: Did NVIDIA cancel it outright? Is it being reworked and reintroduced later? Nobody knows right now, though we'll keep asking NVIDIA in the hope of an answer.
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