NVIDIA has just released its latest DLSS 4.5 SDK, which allows developers to integrate the latest tech, such as Dynamic Frame Gen & More, into their latest games.
NVIDIA DLSS 4.5 Dynamic Frame-Generation, Updated Ray Reconstruction, & Enhanced Upscaling Tech Is Now Available To Devs With The Latest Streamline SDK Release
Today, NVIDIA is finally releasing the highly anticipated DLSS 4.5 Streamline SDK. With this release, devs have the ability to easily integrate all the DLSS 4.5 goodies that come with the 2nd Gen transformer AI models, such as enhanced upscaling, frame-gen, Ray Reconstruction, and dynamic frame-generation support to their games.
NVIDIA released DLSS 4.5 last month, bringing up to 6x modes and the very useful dynamic MFG mode, which allows users to match the MFG mode with their monitor's refresh rate, for a buttery smooth gaming experience. The recent updates have also seen enhancements to both the upscaling, frame-gen, and ray reconstruction models, giving developers access to the latest technologies for fast and easy integration.
The DLSS 4.5 SDK with Dynamic Multi Frame Generation is now available to developers, providing direct access to the latest Super Resolution and Frame Generation updates. Built on Streamline, the SDK offers a consistent integration path across DLSS features, allowing developers to selectively adopt capabilities like Ray Reconstruction or Dynamic Multi Frame Generation.
via NVIDIA
Besides the DLSS 4.5 SDK, NVIDIA is also adding various new DLSS games and NVIDIA App support for these games, which include:
- PRAGMATA: CAPCOM’s PRAGMATA transports players to a lunar research station. In the years since the discovery of Lunam Ore, humanity has developed Lunafilament, a material capable of replicating almost anything. One day without warning, Earth lost contact with the station dedicated to this Lunafilament, as all signals went dark. After a chance meeting aboard the seemingly lifeless station, spacefarer Hugh Williams and android Diana find themselves caught in the crosshairs of a hostile AI in control of the station. Experience unparalleled fidelity and immersion in PRAGMATA on GeForce RTX 50 Series GPUs, thanks to immersive, PC-exclusive path-traced effects, accelerated by DLSS Multi Frame Generation, enhanced by DLSS Ray Reconstruction, and optimized by NVIDIA Reflex, giving you the definitive PC experience. And if you want the ultimate upgrade, to enjoy PRAGMATA at its absolute best, our PRAGMATA GeForce RTX 50 Series Bundle is available now, giving you a Steam copy of the game with the purchase of qualifying GeForce RTX GPUs or laptops.
- ‘83: Blue Dot Games ’83 enters Early Access on April 23, letting players take the side of NATO or Warsaw Pact forces in an authentic, realistic, yet accessible online first-person tactical shooter. Natively, it includes support for DLSS 4 Multi Frame Generation and DLSS 4 Super Resolution, but via the NVIDIA app, all GeForce RTX 50 Series players can upgrade to DLSS 4.5 Super Resolution and DLSS 4.5 Dynamic Multi Frame Generation 6X Mode, further enhancing image quality and accelerating performance.
- NTE (Neverness to Everness): Hotta Studio’s NTE (Neverness to Everness) is an ambitious and unique online RPG that takes place in the city of Hethereau - a vast, seamless open world rendered with the power of Unreal Engine 5, where humans co-exist with supernatural anomalies. On April 23, NTE officially launches in China, bringing new content and a raft of tech updates, including the addition of DLSS and path tracing. And on the 29th, NTE launches everywhere else. When playing the launch version, DLSS Super Resolution will accelerate frame rates for all GeForce RTX users. DLSS Ray Reconstruction will enhance the fidelity of path-traced effects. And DLSS Multi Frame Generation will multiply performance for GeForce RTX 50 Series gamers.
- Atomic Heart: Experience the thrilling, high-stakes conclusion of Atomic Heart with Blood on Crystal, the game’s fourth and final DLC. Since the initial launch of Atomic Heart in 2023, the first-person action-adventure-shooter has included support for NVIDIA DLSS and NVIDIA Reflex, and ray tracing, enabling all GeForce RTX gamers to accelerate and enhance their experience. Now, using the NVIDIA app, upgrade the entirety of Atomic Heart to DLSS 4.5, giving you DLSS 4.5 Super Resolution, with enhanced image quality on all GeForce RTX 50 Series GPUs, and DLSS 4.5 Dynamic Multi Frame Generation 6X Mode, for the highest levels of performance on GeForce RTX 50 Series GPUs.
- Sudden Strike 5: On April 23, Kite Games and Kalypso Media's Sudden Strike 5 will deploy, delivering a host of tactical options and more than 300 playable units, giving you multiple approaches to reaching your objectives in a 25-mission campaign on historical World War II battlefields in Europe and North Africa. In both the full game and the Sudden Strike 5 Steam demo, players can activate DLSS Super Resolution to accelerate frame rates, or DLAA to maximize image quality.
- New GeForce Reward: Marvel Rivals: Marvel Rivals Season 7.5 is now available, which picks up after Spider-Man and Black Cat successfully pulled off their "Trojan Horse" plan. When playing Marvel Rivals, use DLSS with Multi Frame Generation and DLSS Super Resolution to multiply frame rates by up to 5X, and enable NVIDIA Reflex to reduce PC latency by up to 55%, enhancing your experience in the super popular multiplayer game. To celebrate the launch of Season 7.5, you can now grab an exclusive Marvel Rivals Thor Midgard Umber costume from GeForce Rewards via the NVIDIA app.
In addition to these updates, NVIDIA is also adding an Advanced Particle VFX system to its RTX Remix suite, which was announced at GDC 2026. With this system, game modders and developers will be able to utilize a fully path-traced particle system to replace the game's legacy particle system.
- Remix particles now support Dynamic Animations, allowing modders to sculpt the animation of many effects over the lifetime of a particle, enabling mesmerizing aesthetics.
- Remix’s physics simulation has been bolstered with Complex Gravitational Effects, so particles can now be magnetically attracted or repulsed by a location in the level, or carried through the air by directional wind.
- And finally, modders can experiment with Randomized Elements, allowing them to create effects that surprise and delight with how varied they are.
The initial demo was showcased on Quake III Arena RTX made by WoodBoy, but now, even more users have access to these advanced and next-gen-looking particle systems.
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