Nintendo Announces The Live Action Zelda Movie Release Has Been Delayed A Few Weeks From March 2027 To May 2027

David Carcasole
The Legend of Zelda: Tears of the Kingdom Discord Nintendo

Back in November 2023, Nintendo confirmed that its next adventure in adapting its games into films would be with a live-action Legend of Zelda movie, and earlier this year, we learned that it was due to arrive in theaters on March 26, 2027.

Today, however, Nintendo's president, Shigeru Miyamoto took to the company's official X account to announce that the Zelda movie has been delayed by a few weeks, pushing its release date from March 26, 2027, to May 7, 2027. 

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"This is Miyamoto," he began in his statement. "For production reasons, we are changing the release date of the live-action film for The Legend of Zelda to May 7, 2027. It will be some weeks later than the release timing we originally announced, and we will take the extra time to make the film as good as it can be. Thank you for your patience."

宮本です。「ゼルダの伝説」の実写映画は、制作上の都合により、全世界の劇場公開日を2027年5月7日に変更します。これまでお伝えしていたタイミングよりも、少し遅くなってしまいますが、十分な時間をとって、良いものに仕上げたいと思います。もう少しだけ時間をください。

任天堂【非公式】 (@nintendo-japan-bot.bsky.social) 2025-06-09T14:00:05.000Z

While it's nice to get an update on the release date of the film, even if it is a delay, it's definitely not the update that those eagerly anticipating the movie's release have been hoping for.

There's still plenty of time for these announcements, but since Nintendo confirmed the film has been in production, the question on everyone's minds has been who will be playing Link and Zelda. Casting isn't set in stone, but there have at least been rumblings lately that Hunter Schafer has been tapped to play Zelda, while it's still anyone's guess as to who will unmute the series protagonist.

 

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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