New Outriders Patch Fixes a Large Number of Crashes and Bugs

Alessio Palumbo
Outriders patch

A new Outriders patch was released today by developer People Can Fly. This isn't the update that restores the items lost by some players, but it does include a large number of fixes to crashes and all sorts of bugs. There are also some balance tweaks (mostly against those pesky sniper foes) and PC-specific improvements, such as an increased range for the Field of View slider (from 90 to 130). Also, players needn't worry anymore about the game's crash dumps piling up on their storage.

Below you'll find the highlights for today's Outriders patch.

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  • Fixed a number of crashes throughout the game.

  • Fixed a number of issues, bugs and crashes associated with multiplayer.

  • Resolved an issue that could cause players to get stuck on the “Sign In” screen.

  • Lots of resolutions for gear, mods, skill, quest, level & lighting bugs

  • [REBALANCE] AI snipers now give players more time to dodge their shots.

  • [REBALANCE] Reduced the amount of knockback from creatures in the Stargrave expedition.

    • There is now also a greater delay between spawns and a reduced number of the offending creatures.

  • Fixed a bug where a skill damage improvement mod on gear with a higher level than the player would actually reduce damage when used at lower World Tiers.

  • Fixed a bug that was causing a number of mods to not properly trigger their On Shot/On Critical Shot effects if said shot was a killing shot

  • Fixed a bug that caused the Trickster’s “Hunt the Prey” skill to not teleport but still go into cooldown

  • [PC] Fixed an issue whereby old crash dumps were not being properly cleared from the player’s system.

    • Note: These are the 300MB files that were previously left behind.

  • [PC] Added support for rebinding the Fn; Delete; End; PageDown; Insert Home; PageUp; Print Screen; Scroll Lock; CapsLock; keys.

  • [PC] The available FOV for configuration has been increased from 90 to 130.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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