Microsoft Store Fee Lowered from 30% to 12% for PC Games; Halo Infinite Will Have Crossplay and Cross-Progression

Apr 29, 2021 at 09:28am EDT
Microsoft Store

As rumored earlier this week, Microsoft's Head of Xbox Game Studios Matt Booty posted an update on its commitment to PC gaming today, starting with a great piece of news for all Microsoft Store developers. Beginning on August 1st, the revenue share will be changed from 70% to 88%, thus matching the Epic Games Store in this regard and allowing game developers to retain a greater amount of revenue from their hard work.

Booty also revealed that Halo Infinite will feature crossplay and cross-progression functionality for its multiplayer modes, allowing PC gamers to play on Xbox One and Xbox Series S|X too should they desire it, with progress shared across all platforms. The executive went on to promise a 'premiere PC experience' for Halo Infinite, including support for ultrawide and super ultrawide screens, triple keybinds, a wide variety of advanced graphics options, and more.

Related Story NVIDIA Control Panel Is Officially Dead After Two Decades, As The Company Pushes Everyone Onto Its New App

Quality of life enhancements are coming later this year, too, including improved install reliability and faster download speeds. That's definitely great news, as these were historically some of the biggest drawbacks of the Microsoft Store when downloading games.

Booty then recalled all of the additions that Microsoft made recently to the PC gaming experience, from the Auto HDR feature (currently available on Windows 10's Insider Preview build) to Xbox Cloud Gaming beta, DirectX 12 Agility SDK, and the upcoming arrival of DirectStorage to PC gaming.

We know that we still have a lot of work to do, but based on the response from both PC gamers and PC game developers, we think that we’re headed in the right direction for this community with the investments we’re making. We have never been in a better position as an organization to deliver for PC gamers, with Xbox Game Studios and Bethesda developing content for both PC and Xbox, the Windows and DirectX teams creating technologies that empower developers and provide PC players with features that specifically take advantage of PC hardware, Xbox Game Pass for PC featuring games for every type of PC gamer with Xbox Game Studio games coming on day one, and the ongoing evolution of the Xbox app and Xbox Game Bar. We’ll continue listening to the community to ensure we’re delivering on our promises, and respecting how players choose to play. This is especially true as we head into the second half of 2021, when our work across the entire PC ecosystem has the potential to come together in a way that propels the industry forward and brings great games to more gamers around the world.

Over the past few years, Microsoft has undoubtedly made good on many of the promises made by Head of Gaming Phil Spencer to PC gamers. They've brought all of their first-party titles to PC not only on their own Microsoft Store but on Steam as well, and Xbox Game Pass is doing great as testified by the latest quarterly report.

The biggest feature that's still missing is modding, which is only available in a very limited way for games downloaded through the Microsoft Store. With Bethesda now part of the Microsoft family, though, perhaps that will change as modding has always been critical to their games.

On that note, Starfield is rumored to be launching later this year on PC and Xbox. E3 2021 isn't too far off, so we should learn whether that's true in the next few weeks.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

Follow Wccftech on Google to get more of our news coverage in your feeds.