Microsoft Flight Simulator Beta Begins on July 30th

Jul 10, 2020 at 03:37am EDT
Microsoft Flight Simulator Beta

Asobo Studio announced the date of the Microsoft Flight Simulator beta, and it's coming soon. It's now officially set for July 30th, according to the latest official development update posted yesterday.

We are currently scheduled to release Closed Beta on 07.30.

As a reminder, if you are currently an Alpha tester, you will be automatically granted access to the Closed Beta.

If you are not currently an Alpha tester, we will be sending out new invitations for Closed Beta participation.

While the team prepares the Microsoft Flight Simulator beta, they have also released Alpha update 5, available now for Alpha testers with the following highlights.

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A note from the development team:

This update is focused primarily on community feedback, bug fixesand an overall polish pass.

All planes have received another round of polish and tuning. We continue to triage bugs and reset priorities when needed. You should also find an updated round of polish (on-going)to the world,airports, scenery, and the weather. 

We are hard at work focused on community feedback, polish, polish, and more polish. Please keep the feedbackcoming as we genuinely valuethe community’s help improving the overall flight-experience

Improved Content

FLIGHT MODEL 

  • The engine/propeller effects on all propeller planes has been improved for P-Factor, Torque, Gyro-Precession, and Prop Wash 
  • Flap lift and drag adjustments across all planes were made
  • Belly landings are now possible for the Bonanza G36
  • Overall A320 Fly By Wire (FBW) improvements continued
  • TBM 930 Engine torque adjustments made
  • Ongoing improvement to the ground effect formula to improve the overall “realism”

Microsoft Flight Simulator is due to release this year on PC. It'll support ray tracing, while Virtual Reality is a very popular community request that the developers are aware of and will consider as a high priority addition post-launch.

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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