Microsoft Backtracks on Xbox Live Gold Pricing Increase; F2P Games Won’t Require Subscription Any Longer

Alessio Palumbo
Xbox Live Gold Game Pass Core

Mere hours after announcing an unexpected Xbox Live Gold pricing increase, Microsoft decided to completely backtrack on that count. There will be no price increase whatsoever; furthermore, Microsoft decided to make it so free-to-play games won't require having an active Xbox Live Gold subscription any longer on Xbox consoles. This change is said to be coming 'as soon as possible' in the next few months.

We messed up today and you were right to let us know. Connecting and playing with friends is a vital part of gaming and we failed to meet the expectations of players who count on it every day. As a result, we have decided not to change Xbox Live Gold pricing.

We’re turning this moment into an opportunity to bring Xbox Live more in line with how we see the player at the center of their experience. For free-to-play games, you will no longer need an Xbox Live Gold membership to play those games on Xbox. We are working hard to deliver this change as soon as possible in the coming months.

If you are an Xbox Live Gold member already, you stay at your current price for renewal. New and existing members can continue to enjoy Xbox Live Gold for the same prices they pay today. In the US, $9.99 for 1-month, $24.99 for 3-months, $39.99 for 6-months and $59.99 for retail 12-months.

This had been a rather significant advantage held by PlayStation 4 and 5, as Sony never gated free-to-play games behind its PlayStation Plus subscription. At long last, when this goes live, Xbox gamers without an active subscription will be able to partake in popular titles like Fortnite, Rocket League, Call of Duty Warzone, Warframe, and countless others.

Related Story Xbox Considering a Very Cheap Ad-Supported Subscription with Delayed Access to Exclusives

Head of Xbox Phil Spencer also took the opportunity to comment on this switch via Twitter.

Apologies for all the angst and emotion this caused today for our customers. As always, we appreciate the feedback. This is a good learning opportunity for us and we will learn from it.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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