Lossless Scaling’s Universal Frame Generation 2.0 Out Now – Improves Efficiency & Noticeably Reduces Artifacts

Alessio Palumbo
Lossless Scaling

The software Lossless Scaling has just received a major update to its universal Frame Generation component. Originally introduced on January 10, 2024, the FG feature is now considered in version 2.0 thanks to efficiency improvements and noticeable reductions in artifacts. The flip side is that the GPU load caused by Lossless Scaling's FG has increased, too, although there's also a new Performance mode that retains the performance of the previous version.

Here's the full change log shared by the developer:

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- Enhanced architecture for processing large-scale movements, enabling efficient usage at lower frame rates. Hence, the minimum recommended base frame rates are 30/40 for 1080p/1440p resolutions respectively, with 60 FPS and higher recommended for an optimal experience.

- Noticeable reduction of common artifacts such as motion ghosting, edge distortion, and image blurring. In cases where artifacts persist, it is advisable to increase the base frame rate.

- GPU load has increased by 1.5 - 2x depending on the resolution. Therefore, a new 'Performance' mode has been added to preserve the performance of the previous version. It retains all the main advantages of the quality version and surpasses the LSFG 1.1, all at the same speed.

When I first checked Lossless Scaling's FG 1.0, the ghosting artifacts (especially those related to the UI) were the main drawback. FG 2.0 does seem to be going in the right direction, although with more and more games supporting NVIDIA and AMD's own frame generation techniques in a native fashion, this universal feature will probably be used only for older games.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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