Konami Says High-End Console Games Are Still ‘Most Important’ and Something They’re Working On

Alessio Palumbo
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Konami is a publisher that most hardcore gamers don't love as much as they did only a few years ago. That began with their decision to essentially fire Hideo Kojima, but also with the strategy to focus more on mobile games and other ventures (such as the now infamous Pachinko machines) rather than the traditional console and PC games they were known for.

That's not to say they haven't released any of those games. In addition to Pro Evolution Soccer, we got Metal Gear Survive and Super Bomberman R. Later this month, Konami will release Contra: Rogue Corps.

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Speaking to GamesIndustry, Konami Europe president Masami Saso confirmed that new 'high-end console games' are still important for the company's future and something they are working on.

Even with new platforms coming out, we believe high-end console games are the most important. We challenge for innovative ideas and technology within our console games and apply them to other devices, so we will continue to put effort into our console games. We also plan to increase our portfolio. In addition to the multi-device titles for PES and Yu-Gi-Oh, we plan to work on projects with other globally known IPs in the near future.

It is a part of our legacy to create new ideas and IPs to fit each age, and we believe that spirit is one of the reasons for our strength in the mobile game market. We can provide high-quality mobile games because of our technology to create high-end console games, as well as having knowledge to operate games because of our experience in arcade, PC and browser games. Our extensive experience in creating games for many devices is a strength we have at Konami like no other.

Beyond Metal Gear, two Konami IPs stand out as something that fans would love to see revived: Castlevania and Silent Hill. Let's hope one of these is getting triple-A funding for a new installment.

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About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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