With 14 different weapon types and so many mechanics to learn, trying to get into the Monster Hunter series can feel daunting, and even with its streamlining of many of the experience's core mechanics, Monster Hunter Wilds can be difficult to get into for newcomers, since the game still plays like very little else on the market. Every journey, however, begins with a single step, and the very first step in any Monster Hunter game, including Wilds, is finding the best weapon not only to learn the game's intricacies but also to have fun relatively quickly. And just like monsters, not all weapon types are made the same, and some are better suited for beginners than others.

The best beginner weapons in Monster Hunter Wilds share some common traits. For starters, they have relatively simple game plans that don't require managing resources or multiple gauges to hit hard, have versatile movesets that include both solid offensive and defensive options and have very simple combos that don't require pressing multiple buttons.
The first weapon that falls perfectly into this category is the Sword and Shield. This weapon has some very simple combos that are still satisfying to pull off, no gauges to manage or multiple stances, a very functional guard, and the ability to use items without sheating the weapon, which is quite helpful when you are trying to learn the game.
The other three great beginner weapons in Monster Hunter Wilds are slightly more complex than the Sword and Shield, but not by much, and still work great to learn the game. The Dual Blades are a little lacking in defensive options, as they cannot guard whatsoever and only have a perfect dodging mechanic that requires being in two of the three possible stances, but when it comes to offense, they are very straightforward with great mobility and some easy combos. The one thing that makes them slightly more complicated to use besides the lack of defensive options is resource management, as entering the powerful Demon Mode drains stamina. Keeping an eye on the Demon Gauge to enter Archdemon Mode once full adds a little more complexity, but the weapon's flow is generally pretty easy to understand, making it a solid choice for beginners.

The Lance is also a great beginner weapon in Monster Hunter Wilds thanks to its extremely good Guard, which can be kept up while attacking with its simple combos. Guarding also allows to counterattack when timed right, and with the addition of a few techniques that essentially allow Lance users to intercept monsters' attacks, the weapon is also great to learn some advanced techniques down the line that can be brought over to other weapons.
In past entries in the series, the Great Sword wasn't entirely a great beginner weapon. While its moveset was very simple, it required excellent positioning and good knowledge of monsters' tendencies and movesets to land those powerful True Charged Slashes. The buffing of the first two Charged Slashes in the weapon's basic combo, and the addition of Focus Mode, have made using the weapon much, much easier than in previous games, and the improvements made to guarding have made it more than viable to use, in addition to another advanced defensive tool, Offset Rising Slash, which allows you to intercept attacks with good timing. If you're looking for a weapon that hits very hard while being simple to use, the Great Sword is the weapon you want.

While these weapons are, in my opinion, the best for beginners in Monster Hunter Wilds, there are a few additional choices that may be better suited for your playstyle. The Hammer, for example, is a good choice with a simple gameplan and combos, but it feels a little weak in the game at the beginning without a proper build, so it may prolong fights a little too much. The Long Sword comes with relatively simple gameplay as well, but, on the other hand, you will need to learn how to use its counterattacks properly, like Foresight Slash and Iai Spirit Strike from Special Sheathe, to use the weapon to its full potential, which can feel a little overwhelming if you're just starting out your Monster Hunter journey. The ranged weapons - Bow, Light Bowgun, and Heavy Bowgun - are decent choices for beginners as well, but they require resource management to deal serious damage, and I think they don't really teach you the game properly, as a ranged playstyle doesn't carry much over to a short range playstyle.
At the end of the day, however, you could potentially feel more at ease with even the more complex weapons in the game, like the Charge Blade and the Switch Axe, so you should definitely try them all to see which one feels the best for you. Monster Hunter Wilds is not a competitive game, so having fun remains the most important thing. Back when I started my Monster Hunter journey with Rise after many failed attempts over the years, I learned the game with the Long Sword before moving on to some more complex weapons like the Insect Glaive and the Charge Blade, so don't stop at your first pick once you have learned the basics of the series' formula: you may find some more fun ways to play the game and enjoy it for longer!
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