Horizon Zero Dawn PC Patch 1.10 Introduces Performance Improvements for AMD GPUs, Graphics Improvements and More

Francesco De Meo
Horizon Zero Dawn

A new Horizon Zero Dawn patch is now live for the PC version of the game, bringing performance and graphics improvements and more.

Patch 1.10 introduces fixes for some crashing issues and performance improvements for AMD GPUs, fixing an issue that cost over 250MB of VRAM.

Related Story Horizon Multiplayer Game Early Development Footage, Concept Art Leaks Online

Crash Fixes

  • Crash fix for when players continuously pressed the windows key
  • Crash fix for when you press the LMB on the ESC button in the Benchmark Results

Performance Improvements

  • Issue fixed on AMD GPUs which cost upwards of 250MB of VRAM

The new Horizon Zero Dawn patch also brings graphics improvements and a change for graphics settings, which will be stored in a text file from now on to make tweaking easier.

Graphical Improvements

  • Fix for negative values in cubemap relighting shader (fixes for example the red graphical glitches in the Hades fight if you let the timer run out)
  • Fix for the graphics settings preset name not updating when you pressed Auto-Detect
  • Fix for the menu (and loading screen) being displayed at incorrect scale when changing AF in borderless mode
  • Fix for the resolution sometimes being too low in windowed mode
  • Fix for the errands quest list overlapping with tutorial quest list

Other Changes

  • Graphics settings are now stored in a text file instead of a binary file to facilitate easier tweaking

Horizon Zero Dawn is now available on PC and PlayStation 4 worldwide. The game is among the best open-world games released in the past few years, as highlighted by Chris in his review.

Horizon Zero Dawn is a pure sign of what can be completed with an exceptionally designed open world. Not only that, it has exceptional characterisation and a sincere story that doesn't shoehorn elements, allowing for the organic growth of characters. This is a game that I can barely find any faults with, except borrowing some elements from other open world games. Even so, it made each and every element its own in one of the best games to date.

Francesco De Meo Photo

About the author: Francesco De Meo has been covering video games and technology since 2012, starting his career at small outlets like Gamersyndrome and GeekSnack. After joining Wccftech gaming section in 2015, he quickly expanded his video gaming coverage with in-depth reporting, interviews with iconic industry figures such as Grasshopper Manufacture founder and No More Heroes creator Goichi "Suda51" Suda, Resident Evil series creator Shinji Mikami, Team NINJA's president and Nioh series director Fumihiko Yasuda, and Silent Hill creator Keiichiro Toyama, reviews and on-the-ground coverage of major industry events such as Gamescom and E3. When he's not reporting or reviewing, Francesco can be found playing the genres he loves most, spending time with his six cats, reading, writing music, playing guitar and drumming for his progressive rock band.

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