HITMAN PS4 Pro Patch Provides Higher Quality Textures, Increased Resolution & More Detailed Lighting

Alessio Palumbo

Developer Io Interactive is also offering a PS4 Pro patch, like many other studios. A press release distributed by Square Enix revealed all the technical details you might expect.

Offering the latest visual and technical enhancements, on the PS4 Pro, HITMAN has had a whole new layer of detail added to it; the overall resolution has been increased, aliasing reduced, reflective surfaces improved and we get more detailed lighting effects, all without compromising the frame rate or the overall gaming experience. A clean and crisp UI rendered natively in 4K, furthermore it uses the extra memory of the PS4 Pro to stream in higher quality textures, yielding more details. Agent 47 has never looked so good.

“With HITMAN we made a live game which is constantly improving and the PS4 Pro aligns perfectly with that vision of constant improvement, we’re proud to support it,” said Hannes Seifert, Studio Head, Io-Interactive.

Players without 4K will also benefit from the increased resolution as the image will be downsampled to 1080p to benefit from higher quality shading and less flickering highlights.

The fact that there's no specific mention of the new resolution after applying the PS4 Pro patch probably means that it's not a substantial enough upgrade to brag about it. Still, the images shared by Square Enix look pretty good nonetheless.

HITMAN update
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Hitman 2

In the meantime, HITMAN's Season finale (Episode Six - Hokkaido) just released. You can read our hands-on here as well as an in-depth interview with HITMAN's Creative Director Christian Elverdam, who explained why the episodic format really is the perfect fit for this franchise. New elusive targets will keep appearing for some time yet, though, so if you want to catch them all it's a good idea to keep playing the game even if you already finished Episode Six- Hokkaido.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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