GTFO Is A Hardcore, Horror Themed Cooperative Action Game by Former Payday Designer

Alessio Palumbo

Yes, there's an upcoming game called GTFO. It was actually announced before E3 2017, but it flew under the radar until its reveal yesterday night at Geoff Keighley's The Game Awards show.

With Ulf Andersson (Game Designer on Payday and Payday 2) leading development at 10 Chambers Collective, GTFO is a 4 player action/horror cooperative game for those looking for a real challenge, according to its creators.
Players get to play as a team of scavengers, forced to explore and extract valuable artifacts from a vast underground complex that has been overrun by horrifying monsters. Gather weapons, tools and resources to help you survive - and work to unearth the answers about your past and how to escape.

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KEY FEATURES

  • 4 player cooperative PvE gameplay that puts you and your teammates through ultimate co-op test.
  • Together, explore treacherous and thrilling environments framed by atmospheric lighting.
  • Plan your expedition, equip and operate tools, combine your firepower, communicate and coordinate as a team - every detail counts if you are to survive the nightmare.
  • GTFO’s Expedition Director throw players into new challenging situations in every play session. The Expedition Director controls every single parameter of the experience, derived from a hand-tailored data set.
  • Come prepared! Search the complex for better gear to take on new, harder challenges.
  • Nightmarish atmosphere accompanied by music from acclaimed composer Simon Viklund.

The game is coming out next year on PC and you can already add it to your wishlist on Steam if you so desire.

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Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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