GoW Director: I Love Sony, They Want Us To Make Great Experiences and Give Us Leeway To Take Risks

Alessio Palumbo
God Of War

We learned a lot more of the new God of War (GoW from now on) game at E3 2017. Game Director Cory Barlog, who previously worked as Lead Animator on the first game and Game Director for GoW II, was featured in a series of media interviews to talk more about GoW for PlayStation 4.

Speaking with Glixel, he remarked how great it is for developers that Sony lets them take risks in an effort to craft great and unique experiences.

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What we find intriguing to make is often a reflection of what's happening out in the world. It's a balance of trying to get publishers on board and to think that it's awesome and something they want. That's why I love Sony. I've never worked anywhere quite like this and the way that they say how creative is in charge. They are probably the best partners I've ever worked with. They really get involved – all the parts that I don't understand. I am literally the worst person with our finances – my wife takes care of all of that stuff, because I'm an idiot. I would not presume to understand that stuff on the business side. I think it's fantastic that Sony love what we do. They want us to make great experiences. They give us the leeway to really take some risks.

He's certainly not the first developer to praise Sony's stance on this matter. Indeed, while Microsoft has been pushing for GaaS (game as a service) titles, Sony remains strongly committed to story-based experiences. The Last Guardian, Gravity Rush 2, Horizon: Zero Dawn and upcoming titles like Uncharted: The Lost Legacy, Detroit: Become Human, Spider-Man and Days Gone are just the latest examples of Sony's commitment to big single-player titles.

God of War is due for release in early 2018, therefore presumably between January and March, exclusively on Sony's PlayStation 4 console.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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