Thunderful and To The Sky Announce Godbreakers, A New Four-Player Co-Op Hack’n’Slash Coming to PS5 and PC In 2025

David Carcasole
Godbreakers Futuristic superheroes in action for the game God Breakers.
Godbreakers, Image credit: Thunderful Games

Godbreakers is a new four-player co-op action hack'n'slash game from publisher Thunderful Games and its subsidiary studio, To The Sky, and it'll be arriving on PS5 and PC through Steam and the Epic Games Store later this year. But you can play it right now if you want to, thanks to a demo currently available on Steam.

Godbreakers sets players against an unbound and presumably evil artificial intelligence called Monad, whose legions of creatures you'll defeat by absorbing their powers and turning their own strength back on them.

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The reveal trailer also shows how movement and learning enemy patterns seem key to gameplay, especially if you're taking on the challenge on your own.

"As the first title for our studio, we wanted to create a game that feels fast, fluid and fun, where every moment is a chance to unleash chaos alongside your friends," said chief executive officer and executive producer at To The Sky, Jugo Mirkovic, in a press release.

"We’ve poured years worth of knowledge into crafting the best gameplay experience possible in Godbreakers, and we’re so excited to finally share it with the world."

Though there's no release date currently set for Godbreakers, the fact that there's a demo already available when Thunderful and To The Sky are announcing the game is a strong sign that they'll be able to hit its 2025 release window. Hopefully we'll have an official release date to look forward to soon.

David Carcasole Photo

About the author: David has been writing about videogames, technology, and culture since 2020, with a focus on reporting daily news across multiple publications, including GameDaily.Biz, GameSkinny, and PlayStation Universe before joining Wccftech in 2025. David started contributing as Canada/US reporter for Wccftech's gaming section in 2025. Besides being up-to-date on the industry's movements, he loves interviewing developers, reviewing games, and writing intricate essays about the symbolism and layered meanings to be found in rich narratives as he's done for publications like GamesIndustry.Biz, LostInCult, and others. Outside of games he loves movies, music, theatre, his hometown, and his family, though not necessarily in that order.

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