God of War Director Says Things Are Looking Better Every Day, Shares A Few Tidbits

Alessio Palumbo

Sometimes they come back. That's certainly true for Cory Barlog, who became famous after being the Lead Animator of 2005's God of War and the Game Director of 2007's God of War II.

He then left Sony Santa Monica in November 2007, only to come back in August 2013 to direct the new God of War game that's being developed for PlayStation 4.

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It's been almost four years since that announcement and the game still doesn't have a release date; in fact, Sony Santa Monica is still hiring. Barlog recently said on Twitter that there's nothing particularly wrong, it's just that games are very big and complicated nowadays and require collaboration with many different experts. He then said that things are "good" and God of War is "looking better every day".

A few hours ago, he also provided some details on the setting (the story will take place well before the time of the Vikings, so don't expect to see Ragnar Lothbrok) and the level of gore (everything will serve the vision of the story and world).

God of War for PlayStation 4 will be a complete reimagining of the gameplay series fans have been accustomed to. Kratos is now much older and has a son, Atreus, to mentor in the art of fighting and hunting.

The game will be played from a third-person over the shoulder camera this time around and it will include some RPG elements as well as crafting resources to gather.

With E3 2017, it's fair to expect Cory Barlog's God of War to appear at Sony's press conference. The most optimistic ones even hope for a release date, which has been a long time coming.

Meanwhile, it can't hurt to take a look once again at the stunning E3 2016 gameplay debut - captured at 1080P on a base PlayStation 4 console.

Alessio Palumbo Photo

About the author: With over two decades of experience in gaming journalism, Alessio Palumbo has led the gaming vertical at Wccftech since August 2015. He started working at a young age for Italian websites like Everyeye.it, Gamestar.it, Nextgame.it, and Multiplayer.it before kickstarting the indie English-language publication Worlds Factory as its founder and Editor in Chief. In the last decade, he has coordinated the overall output of Wccftech's gaming section, managed PR relations, assigned reviews, produced daily news coverage, edited gaming content as needed, and delivered game reviews. Arguably, his trademark content is the long series of exclusive developer interviews that have been cited by Wikipedia and by the biggest news media and gaming publications. His passion for technology also makes him knowledgeable when it comes to gaming hardware and tech. His favorite genres include RPGs, MMORPGs, and action/adventure games.

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